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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: STAR WARSwell we'll find out soon enough... 
 
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			| Thu Aug 26, 2010 2:45 pm | 
					
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			| PvtVain 
					Joined: Thu Jul 15, 2010 1:52 pm
 Posts: 165
   |   Re: STAR WARSI could make it,But I don't want to :<
 
 As I am working on zombie pirates :v
 
 What was the point of this? Warned for spam. -Duh
 
 
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			| Sat Aug 28, 2010 1:05 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: STAR WARSVery helpfull post there vain.
 USER WAS INFORMALLY WARNED FOR THIS POST
 
 
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			| Sat Aug 28, 2010 2:13 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: STAR WARSAforementioned pre-existing mods:Here andHere Probably more in the old archives from B21 or 19, but I can't really be bothered sorting through a good few hundred megs of mod at the moment. EDIT: Bugger it. Winrar has a search function and I have time. Wait for incoming results.
 
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			| Sat Aug 28, 2010 4:06 pm | 
					
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			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: STAR WARSThe lightsabers make cc not work though. 
 
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			| Sat Aug 28, 2010 8:32 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: STAR WARSI'll make a working version when I get home then.EDIT: Actually, if you'd read the thread before you commented on it, you'd have found that someone was nice enough to have made a working version already.
 
 
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			| Sun Aug 29, 2010 3:48 am | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: STAR WARSPvtVain wrote: I could make it,But I don't want to :<
 
 As I am working on zombie pirates :v
 
 What was the point of this? Warned for spam. -Duh
I believe I am the only one that appreciates your post... (zombie pirates) sounds very interesting.    The difficulty that lies in making a -fully extensive mod for star wars- is beyond all words, and proves to be entirely pointless. So many things to make, yet so little use for them in Cortex Command, yet it would be nice if someone could make a real light saber (exact copy of the real one). Makes me think... this may be pointless considering the nature of cc but what if actors could do moves or flexible stunts controlled by the user. It may be impossible, it may be improbable but it may just be worth it in the campaign. Yes I understand that this reply would find it self much more comfortable in game discussions.
 
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			| Sun Aug 29, 2010 11:47 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: STAR WARSA large degree of more acrobatic manoeuvres are pretty much straight out impossible. TLB ran afoul of these limits when he tried to redo the brain wrestling mod. 
 
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			| Sun Aug 29, 2010 12:44 pm | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: STAR WARSAre you telling me that actors in the days befor dummies were more flexible in their movement...? 
 
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			| Mon Aug 30, 2010 3:54 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: STAR WARSWhat? No, I'm saying that actors are pretty much incredibly non-acrobatic due to engine limitations. 
 
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			| Mon Aug 30, 2010 7:28 am | 
					
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			| dutchsmoker 
					Joined: Fri Oct 16, 2009 7:45 pm
 Posts: 72
   |   Re: STAR WARS
 
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			| Mon Aug 30, 2010 11:09 am | 
					
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			| Naxete 
					Joined: Fri Apr 30, 2010 2:12 pm
 Posts: 560
   |   Re: STAR WARSsomeone? *sigh*     ... my advice to Cybernetic its choose the era, choose the side, begin spriting + coding.
 
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			| Mon Aug 30, 2010 11:55 am | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: STAR WARSThats what I'm currently looking at, since I seem to have some help now.  I guess one cant predict whether it will all be worth it until you've started making it and seen it for your self...  - I'm sorry for my random ideas but they just come:  I believe that if Cortex Command could expand its visual borders (backdrops, locations, quality ect. ) you can make space for more factions to jump in.  For example the current visual environment (dirt plants map sky bunkers setting music ect...) doesn't fit with certain factions, if you know what I mean (they don't look good or prove to have storyline potential in their current environment).  Yet again this may be the thing (continued dev of cc) that will allow modding to continue as the borders expand so will the space for new mods.      wonderful thinking about it... a high (or just better) quality sunset background that glows, with characters and story line features that are meant to be there.  There we go ganna post a new topic... Cortex Command mission maker.
 
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			| Tue Aug 31, 2010 1:37 pm | 
					
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			| Potatamoto 
					Joined: Fri Jan 01, 2010 4:37 am
 Posts: 112
 Location: Why do you wanna know? Are you a serial killer?!?
   |   Re: STAR WARSStorm troopers don't suck you suck
 Watch it, keep your temper down. -Duh
 
 
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			| Sun Sep 05, 2010 7:49 pm | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: STAR WARSplease no harm intended,     remember what I am comparing to here -stormtroopers vs clone troopers- -star wars old vs star wars new-
 
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			| Wed Sep 08, 2010 8:16 pm | 
					
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