Data Realms Fan Forums http://45.55.195.193/ |
|
Megalith - Heavy gunship/drop pod/brain bunker http://45.55.195.193/viewtopic.php?f=75&t=18908 |
Page 2 of 2 |
Author: | Lizardheim [ Sat Jun 05, 2010 4:08 pm ] |
Post subject: | Re: Megalith - Heavy gunship/drop pod/brain bunker |
You can also do it like abdul and just use a mosr as the turret and have it spawn bullets through Lua. |
Author: | BrainChild [ Sat Jun 05, 2010 4:13 pm ] |
Post subject: | Re: Megalith - Heavy gunship/drop pod/brain bunker |
411570N3 wrote: Yeah, that's how it's done - with actors shaped like turrets being repositioned to follow its mounted object every I don't know much about actors (will find out what I can) Lizard wrote: You can also do it like abdul and just use a mosr as the turret and have it spawn bullets through Lua. I don't know Lua but in a few days I'll try and learn as much as I can |
Author: | [Insert Name Here] [ Sat Jun 05, 2010 11:43 pm ] |
Post subject: | Re: Megalith - Heavy gunship/drop pod/brain bunker |
How about we do clamps on each side, like the dropship docks, that will essentially be landing pads? That way we can grab a dropship and it will essentially 'land'. This can be done with actors too. It'll be tough, but it's possible. |
Author: | Lizardheim [ Sun Jun 06, 2010 12:10 am ] |
Post subject: | Re: Megalith - Heavy gunship/drop pod/brain bunker |
No it would kill them eventually because of dodgy collisions. |
Author: | 411570N3 [ Sun Jun 06, 2010 3:21 am ] |
Post subject: | Re: Megalith - Heavy gunship/drop pod/brain bunker |
Well you could have something that appeared to be tractor beams instead of a contact based clamp whilst using Lua alone to make them move with the transport. The problem that the normal docks have with the scuttling won't be a problem here, seeing as they're moving all the time. |
Author: | BrainChild [ Sun Jun 06, 2010 10:07 am ] |
Post subject: | Re: Megalith - Heavy gunship/drop pod/brain bunker |
I made a small image of what I thought it should look like Attachment: As you can see it looks horrible and I made this from gibs I found On build 20 It is suppose to look like junk , I want it to be part of the Robots , I can make the gibs for it but I can't put it together so that it gibs right Any Sprite suggestions are welcome On the left those weird humps could be where the ICMB's are And on the right the Pod launcher ANY help spriting and coding will be much appreciated Edit: I found templates of crafts in the wiki and I experimented a bit with craft but what I don't understand is: Atomgroups those found on the landing gear and how you make something gib , tried fooling around with the gib editor , very confusing - craft tutorial would be appreciated Also if somebody could please post 2 sprites - 1 of a dartgun and another of a Grey Gatling gun |
Page 2 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |