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Vehicle Control
http://45.55.195.193/viewtopic.php?f=75&t=18554
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Author:  Geti [ Wed Apr 21, 2010 7:22 am ]
Post subject:  Re: Vehicle Control

I'm more for CBB but it depends how you're planning on having the GUI work. Nice to see this still chugging along.

Author:  carriontrooper [ Wed Apr 21, 2010 10:45 am ]
Post subject:  Re: Vehicle Control

CBA, partially CBB.

So far we have these for aerial controls:
-Darlos' hover code
-Grif's plane code (Alhazred optimized it)
-Alhazred's gunship code
besides the usual rocket and dropship.

Author:  Grif [ Wed Apr 21, 2010 4:30 pm ]
Post subject:  Re: Vehicle Control

This mod doesn't quite fit into any of those categories.

Author:  Lizardheim [ Wed Apr 21, 2010 4:32 pm ]
Post subject:  Re: Vehicle Control

CAB sounds best.

Author:  Tearagion [ Wed Apr 21, 2010 9:53 pm ]
Post subject:  Re: Vehicle Control

B
A
A

(haha, sheep)

Author:  David Rodrigov [ Wed Apr 21, 2010 11:39 pm ]
Post subject:  Re: Vehicle Control

To me CCB sounds the best.

Author:  dragonxp [ Wed Apr 21, 2010 11:53 pm ]
Post subject:  Re: Vehicle Control

Actually a combination of both for number 2 would be good.

Author:  Grif [ Thu Apr 22, 2010 2:19 am ]
Post subject:  Re: Vehicle Control

Alright, thanks guys.

For the most part, what I'm thinking is-

Selectable modes, between automatic and manual in terms of weaponry

Make the control scheme overall as intuitive as possible, with a GUI to cover new users, possibly with an out-of-game option to disable it if you dislike it.

And the controls are gonna tend more towards "fun" than "realistic", though I might be persuaded to make versions with both.

Author:  Foa [ Thu Apr 22, 2010 3:01 am ]
Post subject:  Re: Vehicle Control

Great grif, now I can quickly use the functions of the craft, worry about whether or not to focus on flight or fight, and I can go from artificial to fun time clunky reality.
Look off of the Gunships by Abdul.

CAA

I like me a machine that you can get a real feel of ( like do some crazy ♥♥♥♥ like acrobatic stunt fliers ) , and has easy access of the controls.
Can't control a stunt plane if you don't have easy access to what you need, YOU'D DIE BECAUSE OF IT!

Abdul's Gunships are a good example, I can "feel" the plane, I can do bull♥♥♥♥ things*, and I can easily gun people down while still being able to quickly touch down for a little fix.
That and the fact that it hovers in place when not controlled, I don't want to worry about the ship while it is idle.

*- Crash landings are fun, not to mention the over-corrections.

Author:  Zulzuk [ Wed Apr 28, 2010 11:20 pm ]
Post subject:  Re: Vehicle Control

CaveCricket48 wrote:
1. C
2. A
3. A



This

Author:  LowestFormOfWit [ Thu Apr 29, 2010 2:54 am ]
Post subject:  Re: Vehicle Control

Quote:
The LFoW way, which makes it completely stylistic, awesome and unique, while still functional and easy to handle.


Oh it will be excellent.

Author:  FuzzyMelon [ Thu Apr 29, 2010 2:55 am ]
Post subject:  Re: Vehicle Control

C
A
A or B

Author:  Culthero [ Thu Apr 29, 2010 10:26 am ]
Post subject:  Re: Vehicle Control

Q1: b,
Q2: b,
Q3: a

I like this game for trying to be realistic/predictable but ending up being pretty chaotic/unpredictable, just like life. However, the difficulty to fly said ship and the weapon power/durability of the ship should increase together. If a ship with weak weapon power and little armor was very difficult to fly, why even bother?
KnowhatImsayin'?

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