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Vehicle Control http://45.55.195.193/viewtopic.php?f=75&t=18554 |
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Author: | Geti [ Wed Apr 21, 2010 7:22 am ] |
Post subject: | Re: Vehicle Control |
I'm more for CBB but it depends how you're planning on having the GUI work. Nice to see this still chugging along. |
Author: | carriontrooper [ Wed Apr 21, 2010 10:45 am ] |
Post subject: | Re: Vehicle Control |
CBA, partially CBB. So far we have these for aerial controls: -Darlos' hover code -Grif's plane code (Alhazred optimized it) -Alhazred's gunship code besides the usual rocket and dropship. |
Author: | Grif [ Wed Apr 21, 2010 4:30 pm ] |
Post subject: | Re: Vehicle Control |
This mod doesn't quite fit into any of those categories. |
Author: | Lizardheim [ Wed Apr 21, 2010 4:32 pm ] |
Post subject: | Re: Vehicle Control |
CAB sounds best. |
Author: | Tearagion [ Wed Apr 21, 2010 9:53 pm ] |
Post subject: | Re: Vehicle Control |
B A A (haha, sheep) |
Author: | David Rodrigov [ Wed Apr 21, 2010 11:39 pm ] |
Post subject: | Re: Vehicle Control |
To me CCB sounds the best. |
Author: | dragonxp [ Wed Apr 21, 2010 11:53 pm ] |
Post subject: | Re: Vehicle Control |
Actually a combination of both for number 2 would be good. |
Author: | Grif [ Thu Apr 22, 2010 2:19 am ] |
Post subject: | Re: Vehicle Control |
Alright, thanks guys. For the most part, what I'm thinking is- Selectable modes, between automatic and manual in terms of weaponry Make the control scheme overall as intuitive as possible, with a GUI to cover new users, possibly with an out-of-game option to disable it if you dislike it. And the controls are gonna tend more towards "fun" than "realistic", though I might be persuaded to make versions with both. |
Author: | Foa [ Thu Apr 22, 2010 3:01 am ] |
Post subject: | Re: Vehicle Control |
Great grif, now I can quickly use the functions of the craft, worry about whether or not to focus on flight or fight, and I can go from artificial to fun time clunky reality. Look off of the Gunships by Abdul. CAA I like me a machine that you can get a real feel of ( like do some crazy ♥♥♥♥ like acrobatic stunt fliers ) , and has easy access of the controls. Can't control a stunt plane if you don't have easy access to what you need, YOU'D DIE BECAUSE OF IT! Abdul's Gunships are a good example, I can "feel" the plane, I can do bull♥♥♥♥ things*, and I can easily gun people down while still being able to quickly touch down for a little fix. That and the fact that it hovers in place when not controlled, I don't want to worry about the ship while it is idle. *- Crash landings are fun, not to mention the over-corrections. |
Author: | Zulzuk [ Wed Apr 28, 2010 11:20 pm ] |
Post subject: | Re: Vehicle Control |
CaveCricket48 wrote: 1. C 2. A 3. A This |
Author: | LowestFormOfWit [ Thu Apr 29, 2010 2:54 am ] |
Post subject: | Re: Vehicle Control |
Quote: The LFoW way, which makes it completely stylistic, awesome and unique, while still functional and easy to handle. Oh it will be excellent. |
Author: | FuzzyMelon [ Thu Apr 29, 2010 2:55 am ] |
Post subject: | Re: Vehicle Control |
C A A or B |
Author: | Culthero [ Thu Apr 29, 2010 10:26 am ] |
Post subject: | Re: Vehicle Control |
Q1: b, Q2: b, Q3: a I like this game for trying to be realistic/predictable but ending up being pretty chaotic/unpredictable, just like life. However, the difficulty to fly said ship and the weapon power/durability of the ship should increase together. If a ship with weak weapon power and little armor was very difficult to fly, why even bother? KnowhatImsayin'? |
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