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 Superweapon 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Superweapon
this sounds like a mini contest. :sad:
Time to get crack'in


Wed Mar 31, 2010 3:56 am
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Superweapon
Mod Contest 7: Superweapons.


Ready. Set. Go.


Wed Mar 31, 2010 3:58 am
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Post Re: Superweapon
whitty wrote:
Mod Contest 7: Superweapons.


Ready. Set. Go.


Time to make something which obliterates the map.


Wed Mar 31, 2010 3:59 am
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Post Re: Superweapon
Booooorrrring. Like there aren't enough weapons that level rape.

Yes I want yet another contest with a theme as uncreative as its entries.


List of [GOOD] themes:
-Gore
-Brain Vaults
-Propulsion Systems
-Funny Hats
-Wildlife
-Turrets
-Sports

Etc. I could go forever.


Wed Mar 31, 2010 4:10 am
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...I really like the brain vault idea.


Wed Mar 31, 2010 4:13 am
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DRL Developer
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Post Re: Superweapon
We could have an april fools contest, where you try to replicate someone else's modding style.


Wed Mar 31, 2010 2:30 pm
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Post Re: Superweapon
caekdaemon wrote:
2.Particle Accelerator/Collider/Super Collider, Accelerates atomic Particles to speeds approaching that of light, when this hits, it will just keep going...If its a Heavy element ( Say...Uranium ) It might just cause a Small Nuclear Explosion when it slams into its target.
That's not how nuclear physics works for either fission or fusion.
caekdaemon wrote:
4. Anti-matter Generator with Firing Tube : Now this is where things get funky... Using its Own particle accelerator to create Anti-Matter, Which is then fired out of the Firing tube. Now when this anti-matter slams into a target, there is a 100% Energy Release, Leading to A Massive explosion.
No. It would detonate on contact with the air in the firing tube.

Perhaps some kind of massive cannon wherein you target the area you want, the cannon fires into the air, there is a delay dependant on the targeted area and the shell comes back down with massive force?


Wed Mar 31, 2010 2:45 pm
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Post Re: Superweapon
411570N3 : Dont forget that this is Cortex command, so realism is not really much of a obstacle, But the Anti-Matter Shell Idea still sounds nice, but perhaps maybe A Crate, containing the anti-matter in a Vacuum with magnetic suspension ( Atleast thats how I think anti-matter is stored ) , When the Crate hits the target and is destroyed, the anti-matter is released and detonated.


Wed Mar 31, 2010 3:55 pm
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Post Re: Superweapon
True, I am being somewhat picky.
Anyway, something that can present as an objective is generally going to be a step forwards in Cortex Command gameplay.


Wed Mar 31, 2010 4:17 pm
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Post Re: Superweapon
I support funny hats, and turrets...
whitty wrote:
♥♥♥♥♥ I MAKE THE GLOWS IN THIS TOWN!

xD I knew someday you'll recognize it...


Wed Mar 31, 2010 5:50 pm
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happy carebear mom
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Post Re: Superweapon
Lizard wrote:
replicate someone else's modding style.

Everyone would pick Whitty and make over-the-top glow rape cannons.
<3 Whitts


Wed Mar 31, 2010 6:40 pm
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Post Re: Superweapon
Well yeah duh.


Wed Mar 31, 2010 9:04 pm
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Hey, not everything is an over-the-top glow rape cannon. It's not my fault it looks good. :???:


Wed Mar 31, 2010 9:20 pm
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Post Re: Superweapon
Well it's mainly that whitty has the most easily distinguishable 'style'. Most other modders are recognised by the distinctiveness of their sprites and weapon functions; something you can't replicate without just copying something they already did.


Thu Apr 01, 2010 4:59 am
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Post Re: Superweapon
Duh102 wrote:
Grif wrote:
I would enjoy a half-screen long cannon that shoots a 48 (72?) pixel wide beam of solid rape.

Someone with spriting skills, gimme a turret that can do this. I will make you the beam of rape.
And it will be SHINY.


Well, you could use an old hugeass piece if crap sentry cannon I put together back when I just returned... But for some reason isn't showing up in the sprite dump... Nor in my sprites folder...

Oh shi- I think I deleted it...
Maybe somebody has it though... :???:


Thu Apr 01, 2010 5:44 am
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