| Author | Message | 
        
			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Superweaponthis sounds like a mini contest.     Time to get crack'in
 
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			| Wed Mar 31, 2010 3:56 am | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: SuperweaponMod Contest 7: Superweapons.
 
 Ready. Set. Go.
 
 
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			| Wed Mar 31, 2010 3:58 am | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Superweaponwhitty wrote: Mod Contest 7: Superweapons.
 
 Ready. Set. Go.
Time to make something which obliterates the map.
 
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			| Wed Mar 31, 2010 3:59 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: SuperweaponBooooorrrring. Like there aren't enough weapons that level rape.
 Yes I want yet another contest with a theme as uncreative as its entries.
 
 
 List of [GOOD] themes:
 -Gore
 -Brain Vaults
 -Propulsion Systems
 -Funny Hats
 -Wildlife
 -Turrets
 -Sports
 
 Etc. I could go forever.
 
 
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			| Wed Mar 31, 2010 4:10 am | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Superweapon...I really like the brain vault idea. 
 
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			| Wed Mar 31, 2010 4:13 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: SuperweaponWe could have an april fools contest, where you try to replicate someone else's modding style. 
 
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			| Wed Mar 31, 2010 2:30 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Superweaponcaekdaemon wrote: 2.Particle Accelerator/Collider/Super Collider, Accelerates atomic Particles to speeds approaching that of light, when this hits, it will just keep going...If its a Heavy element ( Say...Uranium ) It might just cause a Small Nuclear Explosion when it slams into its target.That's not how nuclear physics works for either fission or fusion. caekdaemon wrote: 4. Anti-matter Generator with Firing Tube : Now this is where things get funky... Using its Own particle accelerator to create Anti-Matter, Which is then fired out of the Firing tube. Now when this anti-matter slams into a target, there is a 100% Energy Release, Leading to A Massive explosion.No. It would detonate on contact with the air in the firing tube. Perhaps some kind of massive cannon wherein you target the area you want, the cannon fires into the air, there is a delay dependant on the targeted area and the shell comes back down with massive force?
 
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			| Wed Mar 31, 2010 2:45 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Superweapon411570N3 : Dont forget that this is Cortex command, so realism is not really much of a obstacle, But the Anti-Matter Shell Idea still sounds nice, but perhaps maybe A Crate, containing the anti-matter in a Vacuum with magnetic suspension ( Atleast thats how I think anti-matter is stored ) , When the Crate hits the target and is destroyed, the anti-matter is released and detonated. 
 
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			| Wed Mar 31, 2010 3:55 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: SuperweaponTrue, I am being somewhat picky.Anyway, something that can present as an objective is generally going to be a step forwards in Cortex Command gameplay.
 
 
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			| Wed Mar 31, 2010 4:17 pm | 
					
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			| NaXx 
					Joined: Mon Feb 02, 2009 9:18 pm
 Posts: 618
 Location: Ancient Hispania
   |   Re: SuperweaponI support funny hats, and turrets... whitty wrote: ♥♥♥♥♥ I MAKE THE GLOWS IN THIS TOWN!xD I knew someday you'll recognize it...
 
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			| Wed Mar 31, 2010 5:50 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: SuperweaponLizard wrote: replicate someone else's modding style.Everyone would pick Whitty and make over-the-top glow rape cannons. <3 Whitts
 
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			| Wed Mar 31, 2010 6:40 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: SuperweaponWell yeah duh. 
 
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			| Wed Mar 31, 2010 9:04 pm | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: SuperweaponHey, not everything is an over-the-top glow rape cannon. It's not my fault it looks good.   
 
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			| Wed Mar 31, 2010 9:20 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: SuperweaponWell it's mainly that whitty has the most easily distinguishable 'style'. Most other modders are recognised by the distinctiveness of their sprites and weapon functions; something you can't replicate without just copying something they already did. 
 
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			| Thu Apr 01, 2010 4:59 am | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   |   Re: SuperweaponDuh102 wrote: Grif wrote: I would enjoy a half-screen long cannon that shoots a 48 (72?) pixel wide beam of solid rape.Someone with spriting skills, gimme a turret that can do this. I will make you the beam of rape. And it will be SHINY.Well, you could  use an old hugeass piece if crap sentry cannon I put together back when I just returned... But for some reason isn't showing up in the sprite dump... Nor in my sprites folder... Oh shi- I think I deleted it... Maybe somebody has it though...  
 
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			| Thu Apr 01, 2010 5:44 am | 
					
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