Grif wrote:
The AI treats dead actors just the same as gibbed ones.
When they settle, becoming terrain. If they don't settle or gib, enemies keep shooting.
Linkfan is probably recalling a torso that wasn't settling because of that ridiculous spinning dead actors do, and wasn't gibbing because it was made not to.
Usually though, an actor that dies due to health loss will quickly settle into terrain and be forgotten by enemies.
A simple script could ensure this, if you really want to be sure you get no rolling torso idiocy.