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 FMA Faction? 
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: FMA Faction?
The powers would still be ridiculously hard to do though. For starters the basic stabby thing with terrain is pretty hard and proabably laggy. Then there's the ridiculous variety which contributes to the difficulty in sheer weight of content.


Fri Jan 08, 2010 7:23 am
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Joined: Fri Jan 01, 2010 4:37 am
Posts: 112
Location: Why do you wanna know? Are you a serial killer?!?
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Post Re: FMA Faction?
:-o Ooh! Ooh! Make the homunculi too! Like greed and Sloth! Also make an Ed where you turn his arm into a blade and can cut things. Kinda like darkstorms melees. That would be friggin sweet! You should be able to make mostly MELEE weapons though. Not guns. You could only do that if you had a philosopher's stone like Father Cornello.


Thu Mar 04, 2010 3:02 am
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Joined: Mon Jun 29, 2009 2:40 am
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Location: Deep below The Map of Mars
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Post Re: FMA Faction?
You revived a thread from the dead, and say things that make it seem like you did not actually read it.

As an FMA fan, to some degree anyway, I have already experimented in screwing with Grif's terrific Constructor to generate things.
It's hard, boring, and not worth it.


Thu Mar 04, 2010 4:01 am
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