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M4a1
http://45.55.195.193/viewtopic.php?f=75&t=17420
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Author:  p3lb0x [ Fri Dec 25, 2009 2:00 am ]
Post subject:  Re: M4a1

Do what? Make the bullet slightly slower, the gun slightly more light and slightly less accurate?
Done and done

Image

Attachments:
M4.rte.rar [3.47 KiB]
Downloaded 207 times

Author:  dragonxp [ Fri Dec 25, 2009 2:01 am ]
Post subject:  Re: M4a1

well that was fast.

Author:  Metal Meltdown [ Fri Dec 25, 2009 2:04 am ]
Post subject:  Re: M4a1

Mag looks kind of awkward, though.
Note to self, use vanilla weapons moar.

Author:  p3lb0x [ Fri Dec 25, 2009 2:07 am ]
Post subject:  Re: M4a1

Say that to the person that made the vanilla M16

Author:  TorrentHKU [ Fri Dec 25, 2009 2:43 am ]
Post subject:  Re: M4a1

The vanilla M16 is by far my favorite of any bullet-spitter vanilla weapons. Especially compared to the piece of crap that is a M1600.

Author:  Azukki [ Fri Dec 25, 2009 3:07 am ]
Post subject:  Re: M4a1

I should refresh several-hour-old pages before doing what was requested on them.
Oh well, here's an alternative. With zoomj tacticool acog & foregrip.

I think when I started the sprite, it looked exactly like p3lbox's. Maybe even to the pixel. But that looked a little too similar to the M16 for my taste.

Attachments:
M4A1.rte.rar [2.23 KiB]
Downloaded 149 times

Author:  mrheadhopper [ Fri Dec 25, 2009 3:15 am ]
Post subject:  Re: M4a1

Just making one would work :(

Author:  Azukki [ Fri Dec 25, 2009 3:19 am ]
Post subject:  Re: M4a1

I explained why I ended up making a second one, and I'm not just gonna throw it out after it's done.

Author:  joost1120 [ Fri Dec 25, 2009 1:50 pm ]
Post subject:  Re: M4a1

p3lb0x, the magazine is way too big.
It doesn't go forward that much. Just about 1 pixel.

Author:  p3lb0x [ Fri Dec 25, 2009 2:08 pm ]
Post subject:  Re: M4a1

p3lb0x wrote:
Say that to the person that made the vanilla M16

Author:  mrheadhopper [ Fri Dec 25, 2009 2:43 pm ]
Post subject:  Re: M4a1

Could you make one using the sprites i made in the first page?
And the sound?
I want it like this:
30 ammo
all of the versions i included in the pack (laser,scope,etc)
medium acuraccy and a good range

Author:  p3lb0x [ Fri Dec 25, 2009 2:47 pm ]
Post subject:  Re: M4a1

Do you realize that your sprites are almost as big as the M16? What is the point in making a M4 if it is as big as the M16?

Author:  mrheadhopper [ Fri Dec 25, 2009 2:53 pm ]
Post subject:  Re: M4a1

Well,i exactly don't care about the size,i just want an m4a1 to shoot.
And i mean,i want it my way...
I just want my GIGN's to be happy souls this christmas

Author:  Lizardheim [ Fri Dec 25, 2009 3:03 pm ]
Post subject:  Re: M4a1

Then just make a copy of the M16 and call it M4.

Author:  mrheadhopper [ Fri Dec 25, 2009 3:06 pm ]
Post subject:  Re: M4a1

I could of do it myself,if the .bmp wasn't saved wrong.
Whenever i try saving it 8-bit 18-bit and 32-bit some lines appear on it and when saved as 18-32 bit it just switches colors.

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