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M4a1 http://45.55.195.193/viewtopic.php?f=75&t=17420 |
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Author: | p3lb0x [ Fri Dec 25, 2009 2:00 am ] | ||
Post subject: | Re: M4a1 | ||
Do what? Make the bullet slightly slower, the gun slightly more light and slightly less accurate? Done and done ![]()
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Author: | dragonxp [ Fri Dec 25, 2009 2:01 am ] |
Post subject: | Re: M4a1 |
well that was fast. |
Author: | Metal Meltdown [ Fri Dec 25, 2009 2:04 am ] |
Post subject: | Re: M4a1 |
Note to self, use vanilla weapons moar. |
Author: | p3lb0x [ Fri Dec 25, 2009 2:07 am ] |
Post subject: | Re: M4a1 |
Say that to the person that made the vanilla M16 |
Author: | TorrentHKU [ Fri Dec 25, 2009 2:43 am ] |
Post subject: | Re: M4a1 |
The vanilla M16 is by far my favorite of any bullet-spitter vanilla weapons. Especially compared to the piece of crap that is a M1600. |
Author: | Azukki [ Fri Dec 25, 2009 3:07 am ] | ||
Post subject: | Re: M4a1 | ||
I should refresh several-hour-old pages before doing what was requested on them. Oh well, here's an alternative. With zoomj tacticool acog & foregrip. I think when I started the sprite, it looked exactly like p3lbox's. Maybe even to the pixel. But that looked a little too similar to the M16 for my taste.
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Author: | mrheadhopper [ Fri Dec 25, 2009 3:15 am ] |
Post subject: | Re: M4a1 |
Just making one would work ![]() |
Author: | Azukki [ Fri Dec 25, 2009 3:19 am ] |
Post subject: | Re: M4a1 |
I explained why I ended up making a second one, and I'm not just gonna throw it out after it's done. |
Author: | joost1120 [ Fri Dec 25, 2009 1:50 pm ] |
Post subject: | Re: M4a1 |
p3lb0x, the magazine is way too big. It doesn't go forward that much. Just about 1 pixel. |
Author: | p3lb0x [ Fri Dec 25, 2009 2:08 pm ] |
Post subject: | Re: M4a1 |
p3lb0x wrote: Say that to the person that made the vanilla M16 |
Author: | mrheadhopper [ Fri Dec 25, 2009 2:43 pm ] |
Post subject: | Re: M4a1 |
Could you make one using the sprites i made in the first page? And the sound? I want it like this: 30 ammo all of the versions i included in the pack (laser,scope,etc) medium acuraccy and a good range |
Author: | p3lb0x [ Fri Dec 25, 2009 2:47 pm ] |
Post subject: | Re: M4a1 |
Do you realize that your sprites are almost as big as the M16? What is the point in making a M4 if it is as big as the M16? |
Author: | mrheadhopper [ Fri Dec 25, 2009 2:53 pm ] |
Post subject: | Re: M4a1 |
Well,i exactly don't care about the size,i just want an m4a1 to shoot. And i mean,i want it my way... I just want my GIGN's to be happy souls this christmas |
Author: | Lizardheim [ Fri Dec 25, 2009 3:03 pm ] |
Post subject: | Re: M4a1 |
Then just make a copy of the M16 and call it M4. |
Author: | mrheadhopper [ Fri Dec 25, 2009 3:06 pm ] |
Post subject: | Re: M4a1 |
I could of do it myself,if the .bmp wasn't saved wrong. Whenever i try saving it 8-bit 18-bit and 32-bit some lines appear on it and when saved as 18-32 bit it just switches colors. |
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