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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Do what? Make the bullet slightly slower, the gun slightly more light and slightly less accurate? Done and done
Attachments:
M4.rte.rar [3.47 KiB]
Downloaded 217 times
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Fri Dec 25, 2009 2:00 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: M4a1
well that was fast.
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Fri Dec 25, 2009 2:01 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: M4a1
Mag looks kind of awkward, though. Note to self, use vanilla weapons moar.
Last edited by Metal Meltdown on Fri Dec 25, 2009 2:09 am, edited 1 time in total.
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Fri Dec 25, 2009 2:04 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Say that to the person that made the vanilla M16
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Fri Dec 25, 2009 2:07 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: M4a1
The vanilla M16 is by far my favorite of any bullet-spitter vanilla weapons. Especially compared to the piece of crap that is a M1600.
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Fri Dec 25, 2009 2:43 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: M4a1
I should refresh several-hour-old pages before doing what was requested on them. Oh well, here's an alternative. With zoomj tacticool acog & foregrip.
I think when I started the sprite, it looked exactly like p3lbox's. Maybe even to the pixel. But that looked a little too similar to the M16 for my taste.
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Fri Dec 25, 2009 3:07 am |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
Just making one would work
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Fri Dec 25, 2009 3:15 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: M4a1
I explained why I ended up making a second one, and I'm not just gonna throw it out after it's done.
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Fri Dec 25, 2009 3:19 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: M4a1
p3lb0x, the magazine is way too big. It doesn't go forward that much. Just about 1 pixel.
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Fri Dec 25, 2009 1:50 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
p3lb0x wrote: Say that to the person that made the vanilla M16
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Fri Dec 25, 2009 2:08 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
Could you make one using the sprites i made in the first page? And the sound? I want it like this: 30 ammo all of the versions i included in the pack (laser,scope,etc) medium acuraccy and a good range
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Fri Dec 25, 2009 2:43 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Do you realize that your sprites are almost as big as the M16? What is the point in making a M4 if it is as big as the M16?
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Fri Dec 25, 2009 2:47 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
Well,i exactly don't care about the size,i just want an m4a1 to shoot. And i mean,i want it my way... I just want my GIGN's to be happy souls this christmas
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Fri Dec 25, 2009 2:53 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: M4a1
Then just make a copy of the M16 and call it M4.
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Fri Dec 25, 2009 3:03 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
I could of do it myself,if the .bmp wasn't saved wrong. Whenever i try saving it 8-bit 18-bit and 32-bit some lines appear on it and when saved as 18-32 bit it just switches colors.
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Fri Dec 25, 2009 3:06 pm |
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