Data Realms Fan Forums
http://45.55.195.193/

Lua mod ideas.
http://45.55.195.193/viewtopic.php?f=75&t=15901
Page 2 of 2

Author:  Kyred [ Sun Jul 19, 2009 4:25 am ]
Post subject:  Re: Lua mod ideas.

Scope0 wrote:
Digging. Think digging.

With the vehicle codes, Hoverboard code, and your own lua magic, I think its about time someone made a digging vehicle. I'd jizz.

viewtopic.php?f=61&t=11791
Image Try not to make a mess.

Author:  Scope0 [ Sun Jul 19, 2009 4:30 am ]
Post subject:  Re: Lua mod ideas.

Ah! How could i have forgotten that wonderful mod? Thats not updated to B23 though. correct me if im wrong.

Author:  Grif [ Sun Jul 19, 2009 5:11 am ]
Post subject:  Re: Lua mod ideas.

AddActor = ACRocket
CopyOf = Rocket Mk1
PresetName = Drill Rocket
ScriptPath = Whocares.rte/Terriblemod.lua

--------------------------------------------

function Update(self)
self:EraseFromTerrain();
self:ToSettle = false;
end

Author:  RaggedDruid [ Sun Jul 19, 2009 8:33 am ]
Post subject:  Re: Lua mod ideas.

411570N3 wrote:
Roboteching lasers.
As in: lasers that fire at an angle away from the enemy but gently curve and home to hit the target anyway.


I see you visit TVTropes too.

This is what I meant by missile-spam only being feasible with Lua.

Author:  sergei dreadnought [ Sun Jul 19, 2009 3:01 pm ]
Post subject:  Re: Lua mod ideas.

How about a gun/grenade that can convert Team 1s into team 2s, and vice/versa?

I mean, that shouldn't be to hard, should it?

Author:  Roon3 [ Sun Jul 19, 2009 3:40 pm ]
Post subject:  Re: Lua mod ideas.

5 seconds of work.
Code:
function Destroy(self)
 for Man in MovableMan.Actors do

  if Man.Team == 0 them
   Man.Team = 1
  elseif Man.Team == 1
   Man.Team = 0

end
end
end

Author:  Cortex Commander [ Sun Jul 19, 2009 8:45 pm ]
Post subject:  Re: Lua mod ideas.

Code:
  if Man.Team == 0 them

Isn't it supposed to be
Code:
  if Man.Team == 0 then

Yeah, I'm that kind of nitpicker.
Correct me if I'm wrong, because I'm just getting used to Lua.

Author:  Roon3 [ Sun Jul 19, 2009 9:10 pm ]
Post subject:  Re: Lua mod ideas.

Whoops you're right, that's what happens when you half ass code.
Code:
function Destroy(self)
 for Man in MovableMan.Actors do

  if Man.Team == 0 then
   Man.Team = 1
  elseif Man.Team == 1 then
   Man.Team = 0

end
end
end

Page 2 of 2 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/