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Lua mod ideas. http://45.55.195.193/viewtopic.php?f=75&t=15901 |
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Author: | Kyred [ Sun Jul 19, 2009 4:25 am ] |
Post subject: | Re: Lua mod ideas. |
Scope0 wrote: Digging. Think digging. With the vehicle codes, Hoverboard code, and your own lua magic, I think its about time someone made a digging vehicle. I'd jizz. viewtopic.php?f=61&t=11791 Try not to make a mess. |
Author: | Scope0 [ Sun Jul 19, 2009 4:30 am ] |
Post subject: | Re: Lua mod ideas. |
Ah! How could i have forgotten that wonderful mod? Thats not updated to B23 though. correct me if im wrong. |
Author: | Grif [ Sun Jul 19, 2009 5:11 am ] |
Post subject: | Re: Lua mod ideas. |
AddActor = ACRocket CopyOf = Rocket Mk1 PresetName = Drill Rocket ScriptPath = Whocares.rte/Terriblemod.lua -------------------------------------------- function Update(self) self:EraseFromTerrain(); self:ToSettle = false; end |
Author: | RaggedDruid [ Sun Jul 19, 2009 8:33 am ] |
Post subject: | Re: Lua mod ideas. |
411570N3 wrote: Roboteching lasers. As in: lasers that fire at an angle away from the enemy but gently curve and home to hit the target anyway. I see you visit TVTropes too. This is what I meant by missile-spam only being feasible with Lua. |
Author: | sergei dreadnought [ Sun Jul 19, 2009 3:01 pm ] |
Post subject: | Re: Lua mod ideas. |
How about a gun/grenade that can convert Team 1s into team 2s, and vice/versa? I mean, that shouldn't be to hard, should it? |
Author: | Roon3 [ Sun Jul 19, 2009 3:40 pm ] |
Post subject: | Re: Lua mod ideas. |
5 seconds of work. Code: function Destroy(self) for Man in MovableMan.Actors do if Man.Team == 0 them Man.Team = 1 elseif Man.Team == 1 Man.Team = 0 end end end |
Author: | Cortex Commander [ Sun Jul 19, 2009 8:45 pm ] |
Post subject: | Re: Lua mod ideas. |
Code: if Man.Team == 0 them Isn't it supposed to be Code: if Man.Team == 0 then Yeah, I'm that kind of nitpicker. Correct me if I'm wrong, because I'm just getting used to Lua. |
Author: | Roon3 [ Sun Jul 19, 2009 9:10 pm ] |
Post subject: | Re: Lua mod ideas. |
Whoops you're right, that's what happens when you half ass code. Code: function Destroy(self) for Man in MovableMan.Actors do if Man.Team == 0 then Man.Team = 1 elseif Man.Team == 1 then Man.Team = 0 end end end |
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