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 waypoints for the AI 
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Joined: Thu Oct 04, 2012 6:57 pm
Posts: 6
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Post waypoints for the AI
Hello everyone,

I would like a way to set waypoints for the actors to potrol and particularly for the AI to have a path to follow while they auto dig.

Not sure if this is possible but it would be awesome.


Sat Oct 06, 2012 8:27 pm
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Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
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Post Re: waypoints for the AI
The AI should be able to dig through the ground if the waypoint is underground, but they it tends to try to find different routes to get to the waypoint first. A "dig-to" AI command would be very useful, one that attempts to go straight through the ground to the destination.

Not sure about patrol waypoints, but they would be useful too.


Sat Oct 06, 2012 8:44 pm
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