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 A "testing" scene. 
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Joined: Sat Oct 09, 2010 10:01 am
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Post A "testing" scene.
I would like to know if it is possible to have a scene where you have unlimited funds and no enemy ai spawns. Nothing, just you and a flat area, useful for testing mods, etc.


Wed Sep 21, 2011 4:29 pm
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Post Re: A "testing" scene.
That would be an activity, not a scene, so you could use it on any scene you liked.


Wed Sep 21, 2011 4:31 pm
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Post Re: A "testing" scene.
Well then Roast, my friend, could anyone code that specific activity for me?


Wed Sep 21, 2011 4:40 pm
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Post Re: A "testing" scene.
Here, it's cheap and nasty, but take it anyway, ya lazy oik!


Attachments:
File comment: Bluuh.
Testing.rte.zip [1.3 KiB]
Downloaded 193 times
Wed Sep 21, 2011 5:38 pm
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Post Re: A "testing" scene.
You know how much I love yah Roast,
I saw that file as testies... Haha.
Ill test it naow.

Edit: Doesn't work :(
Thanks for trying Veg.


Wed Sep 21, 2011 6:00 pm
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Post Re: A "testing" scene.
Doesn't work how?

It worked for me pretty well.


Wed Sep 21, 2011 6:35 pm
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Post Re: A "testing" scene.
I might have omitted the fact that I play Cortex Command on a Mac.
I don't know if that should be different.
I injected it as far as mods go. and Ai spawns and kills me.


Wed Sep 21, 2011 7:36 pm
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Post Re: A "testing" scene.
This doesn't overwrite skirmish, it's a new activity...


Wed Sep 21, 2011 7:44 pm
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Post Re: A "testing" scene.
Well. I'm an idiot.
Could you please explain to me how to effectively use it?


Wed Sep 21, 2011 9:04 pm
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Post Re: A "testing" scene.
We discussed this privately and he finally got how to use it, don't worry guys.


Wed Sep 21, 2011 10:23 pm
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