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C4lv1n
Joined: Sun Jul 10, 2011 11:29 pm Posts: 9
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Guided missile bomb?
I was wondering if it was possible to take the missle from the seeking missle launcher and make it into a bomb that you could drop from dropships.
The RGA mod has something similar to this with a rocket that explodes into several guided missiles, but I'd like to be able to drop them, and put them in different ships.
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Sun Aug 14, 2011 1:32 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Guided missile bomb?
It is possible. To do it you need an AEmitter and a lua script, which shouldn't be complicated at all. The script should check the team of the dropship that dropped it and then lock into a target that it's not of that team. Then make it rotate and head towards the target.
You know, I think that it is already made in game. Go to the .ini of the Coalition's rocket launcher, and find the homing missile and add "AddToGroup = Bomb".
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Sun Aug 14, 2011 5:47 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Guided missile bomb?
The missile launcher finds its team by looking for the gun AND the shooter though.
You'd need to implement some parts from the Cluster Mine Bomb, since the bomb is designed to be air-dropped.
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Sun Aug 14, 2011 8:01 pm |
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C4lv1n
Joined: Sun Jul 10, 2011 11:29 pm Posts: 9
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Re: Guided missile bomb?
I'll give it a shot, but I am by no means a good modder. The most I've managed is a Glock that shoots OVER 9000 (9001) bullets in one shot but doesn't damage concrete.
Still lags the game like something that would lag the game a lot though.
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Sun Aug 14, 2011 11:32 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Guided missile bomb?
Because that many MOPixels at once is bad for your game. You'll give it a flu.
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Mon Aug 15, 2011 12:17 am |
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helifreak
Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
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Re: Guided missile bomb?
9000 MOPixels really isn't that bad, once you get into the millions of them then it starts to lag a bit.
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Mon Aug 15, 2011 7:11 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Guided missile bomb?
Glows and scripts are what really kill things.
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Mon Aug 15, 2011 7:23 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Guided missile bomb?
Also it is dependent on your computer's ability, helifreak. If he was getting lag at 9000, then a million would most definitely crash.
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Mon Aug 15, 2011 7:27 am |
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