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 Why is there no "Race"? 
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Joined: Wed Feb 23, 2011 5:54 am
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Post Why is there no "Race"?
seriously folks! We have Rockets, Scripting, AND Alot of mayham. Let's breath some life into a Racing Mod!


First, too kick off discussion, What are the Sane Limits of horizontal and vertical space in CC? can Vertical Space be Looped? Can Gravity/Air resistance be turned down/off? is there support to "map jump" for seamless campaigns? (Yes I went there!) and lastly: Can CC's engine allow for timing and potentially Lap Keeping? Let's get Rolli... err.. Smoking!


Sat Feb 26, 2011 7:03 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Location: Constant motion
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Post Re: Why is there no "Race"?
Gartral wrote:
What are the Sane Limits of horizontal and vertical space in CC? can Vertical Space be Looped? Can Gravity/Air resistance be turned down/off? is there support to "map jump" for seamless campaigns? (Yes I went there!) and lastly: Can CC's engine allow for timing and potentially Lap Keeping?
It varies from computer to computer, yes, yes, yes but it is difficult, yes and yes.


Sat Feb 26, 2011 7:26 pm
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Joined: Wed Feb 23, 2011 5:54 am
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Post Re: Why is there no "Race"?
Wonderful.. Unfortuently, I don't know alot of or about Lua.. i'mma start learning it, But I'm definatly open too both help and ideas..


Sat Feb 26, 2011 8:37 pm
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: Why is there no "Race"?
Map wrapping is viable in both the X and Y directions. I spent a good amount of time ♥♥♥♥ around with what was effectively space that was infinite by means of recursion. It is surprisingly fun.

Anyway, as for lap-tracking, you might make some sort of actor or some such that records when it is passed by another actor, and place that as the marker for the end of a lap.

Timers have been done. I think.

Gravity and air resistance are alterable variables, yes.

See "Exodus" in Scene Releases. It has different scenes together in one mission.


Mon Feb 28, 2011 1:46 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Why is there no "Race"?
Lord Tim already made a scene involving racing rockets. It did so successfully that it hasn't been updated to the latest build and barely exists on the forum at all.


Mon Feb 28, 2011 2:40 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Why is there no "Race"?
Zalopagos islands is a kind of race, too, don't forget!


Mon Feb 28, 2011 2:50 am
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Joined: Wed Feb 23, 2011 5:54 am
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Post Re: Why is there no "Race"?
I don't think I have that map..


Mon Feb 28, 2011 4:55 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Why is there no "Race"?
Why, use the search function, lad! Once you find the thread, pester Zalo to update it to B24! ...or has he done that already?


Mon Feb 28, 2011 2:28 pm
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Post Re: Why is there no "Race"?
<3 watermelon racing.
Porting all those old "game modes" to B24-style "game modes" would be cool, and not too time-consuming either.


Mon Feb 28, 2011 9:24 pm
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Data Realms Elite
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Post Re: Why is there no "Race"?
I hear that, somebody point me to one that they want and I'll take a crack at converting it.


Mon Feb 28, 2011 9:33 pm
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