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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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A horse is a horse of course of course
Please oh please help me with my horsey he doesn't look to well!!!
Attachments:
Horsey.JPG [6.67 KiB]
Not downloaded yet
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Thu Jan 27, 2011 4:13 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: A horse is a horse of course of course
My word, it's a Shetland Pony genetic experiment. PETA is gonna be so furious.
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Thu Jan 27, 2011 5:45 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: A horse is a horse of course of course
Please help us help you by providing a statement stating what our help is required for.
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Thu Jan 27, 2011 12:15 pm |
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ludsoe
Joined: Tue Jan 18, 2011 7:50 am Posts: 170 Location: 2 Miles underground on some planet in a vault.
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Re: A horse is a horse of course of course
Do you want sprites? Cause this is a giant " " of a actor. No offense intended. (Out of topic: I finally found a use for that smiley. ) (whoops fixed a spelling error there)
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Thu Jan 27, 2011 12:56 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: A horse is a horse of course of course
Ohh yeah sprites, thats it...?
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Thu Jan 27, 2011 1:06 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: A horse is a horse of course of course
Wait, it says NO ARM! Is that an AHuman with four legs?
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Thu Jan 27, 2011 5:22 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: A horse is a horse of course of course
Its ahuman with two legs and two attachable legs that mimic the real ones, but attachables suck so I went with acrab with flipped left legs so they point in the right direction. __/ />-> ^ horse
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Thu Jan 27, 2011 6:48 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: A horse is a horse of course of course
Ok here is a slightly better, but still really, really.. realllly ♥♥♥♥ sprites.
How do I stop the sucker from sinking so much?
Then we can strap on a saddle and ride into certain death.
Attachments:
Horsey2.JPG [ 13.82 KiB | Viewed 5573 times ]
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Thu Jan 27, 2011 8:13 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: A horse is a horse of course of course
Reduce the sharpness of the legs.
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Thu Jan 27, 2011 11:09 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: A horse is a horse of course of course
Haha no. Sharpness doesn't do anything on MovableObjects.
Change standpath or something like that.
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Thu Jan 27, 2011 11:19 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: A horse is a horse of course of course
Derp. You can tell I'm really experienced with actors.
I didn't want to say -paths because anything with that suffix is a delicate area.
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Thu Jan 27, 2011 11:30 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: A horse is a horse of course of course
If I remember correctly, the force of the standpath needs to be adjusted according to an actor's weight to maintain a balance between legs failing to support an actors weight and crushing into the sand.
Wider foot atomgroups can lessen footprints too, since with bigger feet the weight is distributed among more ground, reducing the pressure on a particular point in the ground.
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Fri Jan 28, 2011 1:02 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: A horse is a horse of course of course
Roast Veg wrote: Derp. You can tell I'm really experienced with actors.
I didn't want to say -paths because anything with that suffix is a delicate area. Here's a hint. If you aren't 100% sure that what you're saying is correct, don't say it. Stick to what you know, so you don't ♥♥♥♥ other people over.
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Fri Jan 28, 2011 1:54 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: A horse is a horse of course of course
Actually you can decrease sharpness on legs to avoid sinking. Try setting it to 0.0001 or something like that and it should work. I have tested it.
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Sun Jan 30, 2011 9:35 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: A horse is a horse of course of course
Thanks guys, I played with standpath vector to get it right. BUT walkpath is such a pain in the arse!! I have been playing with walkpaths a little but am still clueless on how to make it work properly. I have seen the walkpath tut but, yeah it was soo screwed up after playing with it for a while. If anyone would be willing to take a stab at it go ahead, and if someone can help with the walkpath that would be great too.
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Sun Jan 30, 2011 9:47 pm |
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