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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Shootable Switchs
I'm not sure if this has been created but i wanted someone to created a shootable switch that can control doors and other devices.
Basicly you shoot the switch on the roof the door will open and the switch will restarted it self after the door has closed. Green as ready and Red as in use. Shooting the door and destory it will break the switch making it useless.
Last edited by Sims_Doc on Sat Jan 22, 2011 4:55 am, edited 1 time in total.
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Fri Jan 21, 2011 2:48 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Shootable Switchs
This is my idea for how that would work.
Make an actor child object to the module with custom wounds, and whenever it loses health it will change its team. Its original team will be dependant on the team of the builder, or defined in the scene ini. The custom wounds are so that it won't bleed out after being shot too much, but overshooting may cause the device to break which is a nice touch.
The only issue with it is that AI will shoot it until it breaks, not until the door is open.
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Fri Jan 21, 2011 5:38 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Shootable Switchs
So my Next Question is can you make this? or find someone in the forum that can help with it.
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Sat Jan 22, 2011 2:15 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Shootable Switchs
If nnobody posted, then nobody is going to make it. Bumping like that isn't really merited.
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Sat Jan 22, 2011 2:20 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Shootable Switchs
I might attempt it if I can be bothered, but I probably won't. I was just translating the concept to modders.
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Sun Jan 23, 2011 7:16 pm |
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