Yeah I know.
Someone (not me) could make (I tried) fire that emits fire that emits fire and so on, creating fire that spreads.
I tried to use only ini but it was impossible, no really, it had SEVERE limitations, I had to reference something that was yet to come in the ini file.
You could possibly use this:
Code:
function Update(self)
MovableMan:AddParticle(ParticleName)
end