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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Cortex Command Module and Systems Improvements & New Units
This Topic is mainly base around "you" making a new bunker module improveing an existing or other wised, Also includes Systems like doors and traps and turrents. please keep on topic.
ill started us off.
This is the started of a Hanger that i will later created as a module its no where near done yet since i have no idea how to make a Module or even created Doors and for that matter a Lifted.
Attachments:
Hanger 01.bmp [ 472.5 KiB | Viewed 5855 times ]
Last edited by Sims_Doc on Sun Sep 12, 2010 5:51 am, edited 2 times in total.
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Sat Sep 11, 2010 1:18 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Cortex Command Module and Systems Improvements and New's
I'm currently working on making a premade base that I can buy from the menu. its going to have stronger doors, reinforced walls, and some other things I'll save as a surprise.
I need to get ahold of a old copy of paint before I can finish this, because I just installed windows 7.
This base will have 3 levels and a protected area for your brain.
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Sun Sep 12, 2010 12:55 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Command Module and Systems Improvements and New's
Thats awsome i was hoping someone would created something like that i hate how halfway threw the game theres a huge hole where your base once was.
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Sun Sep 12, 2010 2:04 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Cortex Command Module and Systems Improvements and New's
But that's one of the best parts of the game...
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Sun Sep 12, 2010 2:40 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Command Module and Systems Improvements and New's
True that is , but ive always liked games where you can "rebuilded"
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Sun Sep 12, 2010 4:12 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Cortex Command Module and Systems Improvements & New Units
INTERESTED IN REBUILDING YOUR BASE IN GAME, EH WHY NOT TRY OUT THE SUPER DUPER LOOPER ZOOPER CONSTRUCTORcough
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Sun Sep 12, 2010 5:02 am |
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XIII
Joined: Wed Aug 04, 2010 5:52 am Posts: 16
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Re: Cortex Command Module and Systems Improvements & New Units
Nice mod you have there Grif.. To avoid reviving an old thread and getting flamed for it I'm going to ask here if you guys don't mind..
In the OP it says MOUSE USERS: and KEYBOARD USERS:.. But by any chance is there PAD USERS??
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Sun Sep 12, 2010 6:13 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Command Module and Systems Improvements & New Units
Theses are a new type of dropship i plan to created as a mod in CC theses dropships have changeable parts like dropods and bomber units and many other things , they also have a Turret place on the bottom to shoot down any enemy units that may be in the area.
This is the Dropship with Dropods, and then the second is Dropship with Bomber modules
Attachments:
Dropship and Modules.JPG [ 48.07 KiB | Viewed 5762 times ]
Dropship and Bomber Modules.JPG [ 56.09 KiB | Viewed 5762 times ]
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Sun Sep 12, 2010 2:43 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Cortex Command Module and Systems Improvements & New Units
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Sun Sep 12, 2010 5:08 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Command Module and Systems Improvements & New Units
Wooh yeah it dose, i only came up with this recenly im scaryed.
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Mon Sep 13, 2010 12:10 am |
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