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 brain bunker improvements 
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Joined: Fri Aug 20, 2010 4:45 am
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Post brain bunker improvements
ive been playing around with this game for what little of 3 days now ive been thinking is there anyway to improve the bunker module for the brain , so im requesting this i want a brain bunker module with a door that closes to anyone who comes close thats stornger than normal doors and also i want an auto turret inside the module to fend off any enemys that may or may not get inside and try and attack the brain.


Sun Aug 22, 2010 3:06 pm
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Post Re: brain bunker improvements
Just put a sentry and a door in after you put the bunker.


Sun Aug 22, 2010 3:15 pm
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Post Re: brain bunker improvements
Could we tone down the 'I want' and replace them with say, 'i suggest'?


Sun Aug 22, 2010 4:47 pm
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Post Re: brain bunker improvements
Hey guys, it's pretty ♥♥♥♥ obvious that he's not from a native English speaking country; how about we stop harping on him so much and try to be a tiny bit more constructive.


Sun Aug 22, 2010 4:57 pm
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Post Re: brain bunker improvements
Its a good idea because when you place the vault you can tell they intended to put a door but never did... they also didnt create a door that looks like the one from the vault so... And about the turret... you could just place a guy with a cement cover thing on the entrance and let him blast away...


Mon Aug 23, 2010 1:07 am
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Post Re: brain bunker improvements
They didn't create a door that looksl ike the one from the vault because the brain vault and two other pieces are older than the rest.


Mon Aug 23, 2010 2:57 pm
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Post Re: brain bunker improvements
Then why not update it...


Sat Sep 04, 2010 5:09 pm
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Post Re: brain bunker improvements
ive been thinking as i always do 24/7 maby date realms should created i don't know like 5 new brain models with all nice little features.

better yet post your ideas , we can all think of some ideas and maby post images that do related to this subject.


Mon Sep 06, 2010 8:19 am
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Post Re: brain bunker improvements
Sims_Doc wrote:
ive been thinking as i always do 24/7 maby date realms should created i don't know

Even my grammar is better LOL (or so I think). I can't understand this phrase, translate it to normal English, anybody.
And seems that you didn't try to read forums and use search. 99% of your "ideas" were already realized or atleast discussed.


Mon Sep 06, 2010 2:04 pm
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Post Re: brain bunker improvements
He is always thinking.
Datarealms should make more brain bunkers in his opinion.
Better yet (iho), post your ideas for what we should have datarealms to do, because they obviously listen to community imput.


Mon Sep 06, 2010 2:05 pm
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Post Re: brain bunker improvements
Then it goes to "Game Discussion".
And there are thread named "Content tweak thread".


Mon Sep 06, 2010 2:08 pm
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Post Re: brain bunker improvements
The old brain bunkers haven't been changed/updated because the content devs haven't changed Base.rte in any way. Part of that is because they were told not to, and part of it is because nearly everything in Base.rte is deprecated and likely to be removed/changed entirely.


Mon Sep 06, 2010 5:45 pm
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Post Re: brain bunker improvements
Lizard wrote:
post your ideas for what we should have datarealms to do, because they obviously listen to community imput.


Yes its true that Daterealms will never this message , but its still fun to created new modules for everone also this theard is about brain bunker and not whats left of my Grammer hanging on wall...


Tue Sep 07, 2010 8:14 am
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Post Re: brain bunker improvements
It doesn't take that much effort to write something that is comprehensive.

I think you mean comprehensible. Also, chill. -Duh


Tue Sep 07, 2010 11:37 am
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