View unanswered posts | View active topics It is currently Wed Jul 03, 2024 7:58 am



Reply to topic  [ 6 posts ] 
 Limited Ammo! 
Author Message

Joined: Sun May 02, 2010 3:39 pm
Posts: 354
Reply with quote
Post Limited Ammo!
Has anyone ever thought of making it so that there's limited ammo, not just reloading infinite times? I mean, all you have to do is reload and you never run out of clips. I have no idea how to edit this, but I believe this would go great with Brutality Mod. This is just an idea, so if you want to do it you can without giving me credit.


Thu Jul 22, 2010 1:46 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Limited Ammo!
sam123486 wrote:
This is just an idea, so if you want to do it you can without giving me credit.
Why would they give you credit?

Also, apparently Geti is already doing this for Zombies '10


Thu Jul 22, 2010 1:59 pm
Profile WWW

Joined: Sun May 02, 2010 3:39 pm
Posts: 354
Reply with quote
Post Re: Limited Ammo!
EPIC! Well, I've seen so many people give credit for the idea giver.


Thu Jul 22, 2010 2:14 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: Limited Ammo!
Just... Wait. You'll see it.


Thu Jul 22, 2010 9:24 pm
Profile
User avatar

Joined: Sat Mar 13, 2010 5:52 am
Posts: 229
Reply with quote
Post Re: Limited Ammo!
What if I can't wait?


Thu Jul 22, 2010 9:26 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Limited Ammo!
411570N3 wrote:
Also, apparently Geti is already doing this for Zombies '10
This isn't a reason for someone else to not work on it though, as I literally cannot work on anything CC related for a few months. Glad to see CaveCricket working on it.

The way I was planning on doing it was with a global table that stored "ammo" for each actor. A "manager" object (which would be unhittable, and not an actor, and pinned, and all the rest) would check what ammo boxes you had in your inventory (so you could give ammo to someone else) and only if you had a spare ammo box would it allow you to reload your weapon. The ammo boxes themselves would define how many reloads and for what gun they provided, for easy expansion. You'd likely call the ammo box <Weapon Name> Ammunition and then the script would make it provide ammo for <Weapon Name>.

That's the plan anyway.


Thu Jul 22, 2010 9:27 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.033s | 13 Queries | GZIP : Off ]