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 Regeneration Bunker Module? 
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Joined: Sun May 02, 2010 3:39 pm
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Post Regeneration Bunker Module?
I was looking at some mods, and I saw this: viewtopic.php?f=61&t=16301&hilit=regenerating And I was hoping for self regenerating bunker modules. I couldn't find any, and when I tried to make it, it failed horribly. So I was hoping somebody would make visible walls and modules that regenerate.


Fri Jul 02, 2010 1:57 am
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Joined: Wed Feb 24, 2010 11:00 pm
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Post Re: Regeneration Bunker Module?
I think that this is impossible , because when someone shoot one terrain object , the bullet will delete the pixel that gets shoot , not the entire object , so make the pixel come back after get shoot :oops: ...


Fri Jul 02, 2010 2:11 am
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Post Re: Regeneration Bunker Module?
Hmm. Seems you didn't look at the link. It was done. I tested it, but its invisible. I tried to use the script, but I couldn't manage to do that even, so I was hoping somebody would make that script only into visible modules.


Fri Jul 02, 2010 2:14 am
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Post Re: Regeneration Bunker Module?
Hey cc, just got to say, you make positively no sense.


Fri Jul 02, 2010 2:15 am
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Post Re: Regeneration Bunker Module?
It refers to the FG image and rebuilds it. Look at the GIF grif posted for it on the OP.

Edit: Wait, I mean look at the second gui in the OP of the link I posted.


Fri Jul 02, 2010 2:16 am
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REAL AMERICAN HERO
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Post Re: Regeneration Bunker Module?
you can try this

viewtopic.php?f=61&t=17285

it's not as pretty as the invisicrete module, but it does contain a little robot capable of rebuilding your bunkers for you

just make sure to preplace the background modules (that's why it's not as pretty)

making individal regenerating modules is something I thought of, but it's kind of (really a lot of) a pain in the ass, so I didn't

but yeah, g'head and try out the constructor.


Fri Jul 02, 2010 3:23 am
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Post Re: Regeneration Bunker Module?
Okay, I'll try it. I hope it is good, but anyways, I was hoping for "self" Regenerating and not having to risk a soldier or robots life in the field, like an edited version of the invisicrete one. But anyways, Grif, you're the best Datarealms Modder and poster ever.

Edit: I have a problem. It wont let me spawn any bunkermodules with the constructor. And I can't seem to find the repair bot.


Fri Jul 02, 2010 3:37 am
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Post Re: Regeneration Bunker Module?
Wait, I got the placing bunkermodules thing to work, but I cant find out where to get that robot. Please give me a way to get the repair bot.

Edit: Oh, the module maker is the repair bot. But still, could somebody make one more like the invisicrete module, only for the H wall module that the game comes with?


Fri Jul 02, 2010 3:58 am
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Post Re: Regeneration Bunker Module?
oh ♥♥♥♥ it

I'm way too nice

viewtopic.php?f=61&t=16863&p=360266#p360266

H and V wall, though you can't see both in the gif (waiting five seconds in giftime is way too long)


Fri Jul 02, 2010 7:36 am
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Post Re: Regeneration Bunker Module?
sam123486 wrote:
Hmm. Seems you didn't look at the link. It was done. I tested it, but its invisible. I tried to use the script, but I couldn't manage to do that even, so I was hoping somebody would make that script only into visible modules.


Aaaaaaaaaaaa you want one weapon that fire regenerating modules?
I though that you were want regenereting modules , like those one that we use in skirmish.


Fri Jul 02, 2010 11:07 am
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Post Re: Regeneration Bunker Module?
ccnewplayer that's not what he's saying at all

while your english is undoubtedly better than my portuguese, until you have a firm grasp of situational obscurities you really shouldn't be making posts in a board (requests) that requires your posts to be relevant to the actual topic

tl;dr

learn better english or stop posting in this subforum


Fri Jul 02, 2010 11:28 am
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Post Re: Regeneration Bunker Module?
Grif, you are like the only CC god of niceness. I admit it, I can tell I'm a bit irritating. so I guess I'll start trying harder to fend for myself. But anyways, thanks a lot for that. It is epic.


Fri Jul 02, 2010 4:21 pm
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