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The Egotist
Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
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Spin up Script
This has probably been thought of before, but since mods like Unitech and Smartbrain have scripts that modify the AI, I was thinking that it might be possible to use such a script to force the AI to use spin up weapons... You could have an editable list of weapons that need to be spun up, and make the code recognize if an actor is using the weapon, and then force them to fire for a set amount of time when they aim at a target with on of these weapons. If the target was no longer in range, it would continue firing in the last direction pointed until the time ran out.
Sound viable?
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Tue May 25, 2010 2:30 am |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Spin up Script
What are spin up weapons?
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Mon Jun 21, 2010 7:54 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Spin up Script
Gatling gun, laser weapons collecting energy etc.
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Mon Jun 21, 2010 8:06 pm |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Spin up Script
People have made plenty of AI behavior-changing mods. Spin up weapons are no different. People would just put something like, say SpinUp = true in their weapon ini code and a mod would change the AI behavior by seeing that. Someone could do it. Not me.
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Mon Jun 21, 2010 10:07 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Spin up Script
Actually, it's not as simple as that because of the stupid AI and the fact that when the AI fires, it doesn't "hold" the fire button, it jsut taps it repeatedly, making weapons like the coalition gatling gun useless in their hands.
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Mon Jun 21, 2010 10:51 pm |
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