Re: A Stronger Heavy Sniper Rifle
Having the emitter fire twice the amount of "bullets" also works.
Code:
AddEmission = Emission
EmittedParticle = MOPixel
CopyOf = Particle Coalition Sniper Heavy
ParticlesPerMinute = 1
BurstSize = 3
Spread = 0.0
MaxVelocity = 189
MinVelocity = 189
PushesEmitter = 0
You wanna do something to BurstSize, like changing it to 30 for an anti-door sniper.