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A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT
So basically I have an idea of how this will work I want to make a gun that shoots guns that explode into grenades that explode into more guns that shoot grenades that explode into more grenades etc. etc. I figure it is probably as simple as changing the gibs and the fired bullet from a rocket launcher template, but I need to know how to set a fuse on an explosive, so like the first round will explode on contact, then the guns gibbed from that explosion will bounce around for a few seconds, then explode into contact grenades and so forth Lag doesn't matter too much A bonus would be making the grenades actually be fired from the guns (like 3 rounds, then the gun gibs into normal debris) but if that requires a lot of scripting which I know it will and no one can be assed to make that for me because my grasp of lua is practically nonexistant
I know there was a mod here somewhere that had a gun that shot blunderbusses but I lost it
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Tue Apr 20, 2010 1:22 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT
Just make the "gun" be an AEmitter that shoots off grenades that recurse back into the gun.
It's a bit tricky, but entirely possible to do entirely with .ini code.
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Tue Apr 20, 2010 1:31 am |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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Re: A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT
I don't want it to loop endlessly, I want there to be an eventual end to it, but just a good way down the line I figured I would have to use emitters for it though
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Tue Apr 20, 2010 1:33 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT
I think it would be easier to do .ini recursion with a Lua script to delete the ones you don't want to recurse.
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Tue Apr 20, 2010 7:53 am |
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