Re: collapse-able environment
Lizard wrote:
Cause none with the capability feels like doing it?
Correct.
Too much work, not enough gain. I started making this ages ago, as part of my TheRunner mod, but the increase in hittable MOs kills the MOID cap of the game pretty quickly.
I was doing it in .ini back then though. Nowadays it'd be significantly easier to get consistent destruction and the ability to check through nodes would be immensely helpful. But still, eh.