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 Xenomorph actors? 
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Xenomorph actors?
maybe we can make a twin-pose thing using sparkle magic. I mean, we can spawn it standing, but when we choose the gold dig AI for example, we make it into its crouching position. When upright, it can only use claws and maybe a Lua headbite attack mapped to a key, and when crouched it can only use short-range but powerful tail attack. When crouched it could become an ACrab, but when upright it could be an AHuman.

How goes that idea?


Sat Mar 06, 2010 9:26 am
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Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
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Post Re: Xenomorph actors?
That is a very good idea.

EDIT:I mean it.


Thu Mar 11, 2010 3:53 am
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Re: Xenomorph actors?
I am doing the same thing with the samus Metroid mod i'm working on.

Code attached

Attach lua A to actor.
and lua B to the Acrab.

Just replace "actor name here" with the actor PresetName
and replace "Crab name here" with the ACrab PresetName
in both files. lines 20 and 24

when you change modes it inherits all your current stats - health, Vel and angles. and doesn't add on to the kill count.


Enjoy.


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Fri Mar 12, 2010 4:10 pm
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Joined: Mon Jan 25, 2010 1:49 am
Posts: 41
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Post Re: Xenomorph actors?
I love AVP it is a great idea to bring in the xenomorphs, However they seem really hard to make judging by the scripting stuff i read around the forums, But still very good idea, Suggestion for what type:Praetorians Patriarch Matriarch and drones & warrior drones


Tue Mar 23, 2010 8:30 pm
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Joined: Fri Aug 15, 2008 6:17 pm
Posts: 318
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Post Re: Xenomorph actors?
AVP has nothing to do with Xenomorph, except that it has those characters. They aren't from AVP and they will never be from it. They're from Alien.


Thu Mar 25, 2010 4:33 pm
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