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 beta testers for sandbags 
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happy carebear mom
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Post Re: beta testers for sandbags
dragonxp wrote:
You're supposed to pm people about this.

What? You can request beta testers if you like, nothing wrong with that. Probably should have been chucked in mod making though.


Sun Feb 21, 2010 9:40 am
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Post Re: beta testers for sandbags
Duh102 wrote:
dragonxp wrote:
You're supposed to pm people about this.

What? You can request beta testers if you like, nothing wrong with that. Probably should have been chucked in mod making though.

Let me correct that: You should, but you don't have to.


Sun Feb 21, 2010 5:32 pm
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DRL Developer
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Post Re: beta testers for sandbags
It¨s much easier to get people to respond if you post a topic about it.


Sun Feb 21, 2010 7:39 pm
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Post Re: beta testers for sandbags
I made a few changes based on the feed back I have gotten so far. I will upload a new version soon.

Sharpness = 0 - I think this may have been a contributing factor to bags becoming terrain when they hit each other
HitsMos = 0 - Contrary suggested I look at the riot shield and this is what I discovered
DeepCheck = 0 - Suggested by Dragonxp
PinStrength = 175 - Increased so bags don't fall over as easy, also suggested by Contrary
RestThreshold = -999999 - Increased to help prevent bags from becoming terrain
GibImpulseLimit = 750 - Increased so bags don't instantly gib too easily

I haven't added new sprites yet, my computer doesn't seem to like png files. (they get fuzzy when I open them)
I will also need to adjust the sprites offset, once I get the new ones so they line up well with bunkers.

The bags still become terrain at this point, and I'm not sure what the limit it to RestThreshold is or if there is another trick I can do, but I would like to fix this.


Sun Feb 21, 2010 10:06 pm
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Post Re: beta testers for sandbags
Looks good.

[By the way, refrain from capitalizing my name]


Sun Feb 21, 2010 10:15 pm
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Post Re: beta testers for sandbags
dragonxp wrote:
Looks good.

[By the way, refrain from capitalizing my name]


I keep thinking yours is for some reason.


Sun Feb 21, 2010 10:20 pm
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Post Re: beta testers for sandbags
Err um, it might have messed up the colours or something, but here you go.


Attachments:
bags.bmp
bags.bmp [ 561.97 KiB | Viewed 2503 times ]
Sun Feb 21, 2010 11:42 pm
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Post Re: beta testers for sandbags
Thank you vary much, I will get to work with your sprites right now.

Anything else I should fix while I'm at it?

*edit*
The sprites still don't open right for me, the look perfect on here, but when I download them they become fuzzy.

I have 2 painting programs, ms-paint, and photoshop. Is there something I'm doing wrong?
Are you by chance using a mac? or is there an issue with vista's paint that I didn't know about?

This is probably a really easy fix, and something dumb I should already know. lol :oops:


Sun Feb 21, 2010 11:51 pm
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Post Re: beta testers for sandbags
I dunno lawl. I'm running Windows XP with MSPaint.

Edit: What if I image tag it?

Image

Edit 2: The colour is ♥♥♥♥ up.


Last edited by Contrary on Mon Feb 22, 2010 12:28 am, edited 2 times in total.



Mon Feb 22, 2010 12:22 am
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Post Re: beta testers for sandbags
It's driving me nuts, It must be a setting or something on my end making it fuzzy.

*edit*
tried it from a different computer, and got them to work. Weird !? anyway I will transfer them to my other computer now.


Last edited by salt_1219 on Mon Feb 22, 2010 12:30 am, edited 1 time in total.



Mon Feb 22, 2010 12:26 am
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Post Re: beta testers for sandbags
Protip: don't save as a .jpeg


Mon Feb 22, 2010 12:29 am
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Post Re: beta testers for sandbags
whitty wrote:
Protip: don't save as a .jpeg


This was an error on my end, and thanks whitty I did learn that one the hard way a while back.

So what I did wrong was I was selecting save Image as, and for some reason this distorted the image, when I selected copy instead then pasted it in paint, it all worked fine.

I hope I'm not the only one who made this mistake.

Image
Okay Contrary I made just a few changes to your sprite.
I took the dark out line off the bottom so they look better stacked, I flattened the top, and made them 2 pixels taller. (I didn't do anything fancy just did a color fill, the sprites name is SandBagD, so you can mess with it)

After all that I messed with the offsets, and well that's what I got. As you can see they are exactly the width of a bunker wall, and 1/4 as tall as a bunker doorway. (despite my offset change they refuse to sit on the floor right, right now they are 1 pixel too low)


Mon Feb 22, 2010 12:32 am
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