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 Automatic Cover Module 
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Automatic Cover Module
Hey.
I got this idea from Gears of War 2 with these little waist-high walls that pop up when you go near them.
I have no idea as to how the sensors or anything work, nor how to get the offsets or positioning correct. But I do have a skeleton mod.
Can anyone fix this up? All it really needs is to be aligned right and to make it pop up when someone comes near.


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Thu Feb 11, 2010 1:05 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Automatic Cover Module
i think a door is best suited for this.


Thu Feb 11, 2010 1:05 am
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Joined: Tue Aug 11, 2009 2:42 am
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Post Re: Automatic Cover Module
like a upside down door on the opposite team?


Thu Feb 11, 2010 1:06 am
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Post Re: Automatic Cover Module
couldn't it open when any actor comes near?


Thu Feb 11, 2010 1:07 am
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Post Re: Automatic Cover Module
hax wrote:
like a upside down door on the opposite team?


Thu Feb 11, 2010 1:08 am
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Post Re: Automatic Cover Module
i meant a script which opens the door when ANY actor comes near, cause thats what Gears covers do.


Thu Feb 11, 2010 1:10 am
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Joined: Wed Jan 27, 2010 11:38 pm
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Post Re: Automatic Cover Module
No, I just want it to work for the team who placed it.
It can be a door that starts down but can go up. I checked in the files. There are values for open and closed.


Thu Feb 11, 2010 1:11 am
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Joined: Tue Jan 12, 2010 8:25 pm
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Post Re: Automatic Cover Module
I like your idea and I think I'm going to take a look at the door code.


Thu Feb 11, 2010 4:36 am
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Joined: Mon Jun 29, 2009 2:40 am
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Post Re: Automatic Cover Module
Door closed = Down
Door Open = Up


Thu Feb 11, 2010 7:03 am
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Post Re: Automatic Cover Module
PhantomAGN wrote:
Door closed = Down
Door Open = Up
This. Could be quite nice if not done GoW style.

Hamjuice wrote:
waist-high walls
most overused "mechanic"/motif in a game for many a year.


Thu Feb 11, 2010 7:05 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Automatic Cover Module
Requests forum needs less talk, and more do.

Well here you go.
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Cover.rte.rar [17.49 KiB]
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I've never played GoW so if you want a replica, I'm not the man to tweak it into that.

Also your module has screwy materials; your mat image is... wrong somehow
Might fix that for you later or figure it out and tell you how to fix it, but I don't have the time right now.


If you want to adjust the height, adjust the OpenOffset's (line 153) X axis and lower it. (by this I mean make it a bigger negative number)

eg -40 would be ten pixels higher than the current -30


Fri Feb 12, 2010 7:03 am
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