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 Lunar lander 
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Joined: Tue Oct 27, 2009 3:14 am
Posts: 31
Location: Vancouver island, BC
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Post Lunar lander
Lunar lander in CC.

You remember that game Lunar lander?, I think it would be quite easy to remake in CC
the goal would be to land the rocket from the sky to the lunar surface passing through caves and avoiding other obstacles in the fastest time possible and with the least fuel used, the goal here is to make a gamemode that it would be easy to make new maps for.


Features(things that need doing):
-brainrocket that looks like the 2nd pic (has one gib protecting the brain)
-rocket has(will have) limited fuel.
-that initial burn that gives you a boost will be disabled/use more fuel to prevent "w" tapping exploit.
- rocket refuels when it lands on test; therefore making mapmaking easy.
-ending screen totals time used, fuel remaining and score
-grey rocks terrain
-"lonely sounding" CC music (individual echoing notes)

Image
the original game, to give an idea of how it was.
Image
the lander's physical appearance
Image
mockup of location on planet
Image
ending screen showing the basic text. (hours in ms paint)

I can make sprites for this if you give me the shape/size


Mon Jan 11, 2010 10:19 pm
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Joined: Sun May 31, 2009 1:04 am
Posts: 308
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Post Re: Lunar lander
LOL, I was actually working on this like 2 weeks ago and stopped because I lost motivation.

Here's what I have, and I doubt I will have time to finish it any time soon. It'll be a scene on your Campaign map.
I have a working fuel gauge and a landing pad that refuels the craft. Once your out of fuel, the craft just falls to the ground. That's about it. It's nowhere near being done.

Attachment:
LunarLander.rte.rar [41.63 KiB]
Downloaded 156 times


If anyone wants to mess around with it or use the code for anything, feel free.


Fri Jan 15, 2010 11:57 am
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