|
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
|
Translocator
Just like from the original UT. You shoot the module, use some sort of secondary fire, and teleport there. Only one module may be on the screen at one time, meaning if you shoot the gun again, the old one dissapears and is replaced by the new one. As an added feature, if an enemy shoots the module, when you teleport, you gib to death.
Though, I'm not sure how telefragging would.
|
Thu Aug 20, 2009 8:34 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Translocator
|
Thu Aug 20, 2009 8:36 pm |
|
|
Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
|
Re: Translocator
Cool. That was fast.
|
Fri Aug 21, 2009 4:29 pm |
|
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|