| Data Realms Fan Forums http://45.55.195.193/ | |
| Randomizing gun sprites. http://45.55.195.193/viewtopic.php?f=73&t=46296 | Page 1 of 1 | 
| Author: | grave accent [ Tue Apr 16, 2019 12:55 am ] | 
| Post subject: | Randomizing gun sprites. | 
| So, I'm trying randomize a gun's sprite in a similar manner to the Ronin's heads and stuff like that, and I tried that same script, but as I've found out, held devices are hard coded to default to their first frame of animation, so I'm wondering if there's something like a Self.defaultframe I could try and place into the sprite randomizing script that will fix this. | |
| Author: | CaveCricket48 [ Tue Apr 16, 2019 3:19 am ] | 
| Post subject: | Re: Randomizing gun sprites. | 
| As far as I know, there's no way to modify the sprite directly or mess around with an HDFirearm's frame using Lua. You could try using an attachable that has the different sprites and the gun is a plain rectangle or something, just to serve as something to get shot at. There isn't any trickery needed to change magazine sprites, so that part is at least easy. | |
| Page 1 of 1 | All times are UTC [ DST ] | 
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ | |