Data Realms Fan Forums http://45.55.195.193/ |
|
Animated Magazine while firing http://45.55.195.193/viewtopic.php?f=73&t=46207 |
Page 1 of 1 |
Author: | Magmacow358 [ Fri Sep 15, 2017 4:50 am ] |
Post subject: | Animated Magazine while firing |
I'm trying to set up a gun that has a magazine that cycles between two frames while firing. In the past, I've had magazines that change frame depending on the ammo left, so I know magazine frames can at least be changed in realtime. I tried this to change the frame after every shot, the idea being that it's one frame on odds and the other frame on evens. Put on the magazine itself Code: function Update(self) if self.RoundCount % 2 == 0 then self.Frame = 0 else self.Frame = 1 end end It does nothing. It doesn't even output errors in the console, on initialization or when the gun is active. |
Author: | Magmacow358 [ Fri Sep 15, 2017 4:54 am ] |
Post subject: | Re: Animated Magazine while firing |
Of course. It just works now even though I changed nothing. uh, nevermind then I guess. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |