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[Solved] Adding money/gold using Lua http://45.55.195.193/viewtopic.php?f=73&t=46105 |
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Author: | nomnum [ Mon Dec 05, 2016 2:32 am ] |
Post subject: | [Solved] Adding money/gold using Lua |
I feel guilty making this post because I'm certain this has been asked before but this forum's search function is nothing short of satanic. I couldn't "find" anything on the LuaDocs under keywords gold, money, or cash either. THE POST: I intend to make an actor of some sort generate income over time. What lua script or function could I call to add gold (the currency, not nuggets) to the game? Is there a one-liner for this or would I have to create some complicated work around to add money? Thanks! |
Author: | CaveCricket48 [ Mon Dec 05, 2016 4:31 am ] |
Post subject: | Re: Adding money/gold using Lua |
The functions in question should be Code: ActivityMan:GetActivity():GetTeamFunds(team_number) ActivityMan:GetActivity():SetTeamFunds(gold_amount, team_number) So you could have something like Code: ActivityMan:GetActivity():SetTeamFunds( ActivityMan:GetActivity():GetTeamFunds(team_number) + add_gold , team_number) Run based on a timer or something. |
Author: | nomnum [ Mon Dec 05, 2016 4:58 am ] |
Post subject: | Re: Adding money/gold using Lua |
CaveCricket48 wrote: The functions in question should be Code: ActivityMan:GetActivity():GetTeamFunds(team_number) ActivityMan:GetActivity():SetTeamFunds(gold_amount, team_number) So you could have something like Code: ActivityMan:GetActivity():SetTeamFunds( ActivityMan:GetActivity():GetTeamFunds(team_number) + add_gold , team_number) Run based on a timer or something. Ahh... I saw the setTeamFunds function and didn't even think to just redifine it with basic math Thank you! |
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