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Call a function on reload http://45.55.195.193/viewtopic.php?f=73&t=46000 |
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Author: | WobbaWoo [ Fri Oct 30, 2015 9:57 pm ] |
Post subject: | Call a function on reload |
I'm trying to make a weapon with magazines taped together, which makes every other reload faster. I'm not very familiar with Cortex Command's API, and the wiki isn't all that helpful. This was the best I could do, but I'm pretty sure I'm doing it wrong: Code: function Update(self) if self:IsReloading() then stuff end end |
Author: | johiah [ Fri Oct 30, 2015 10:13 pm ] |
Post subject: | Re: Call a function on reload |
Couldn't you just edit the reload time and clip of a gun? Or am I misunderstanding. |
Author: | WobbaWoo [ Fri Oct 30, 2015 10:58 pm ] |
Post subject: | Re: Call a function on reload |
I want the reloading to go something like this: fast (flipping taped magazines and loading second one) - slow (both mags are empty now) - fast - slow - fast - slow, ad infinitum. If you don't understand what I mean, I'm referring to "jungle style" (taped or clipped together) magazines. |
Author: | WobbaWoo [ Mon Nov 02, 2015 6:20 am ] |
Post subject: | Re: Call a function on reload |
Bump |
Author: | Abdul Alhazred [ Tue Nov 03, 2015 9:43 am ] |
Post subject: | Re: Call a function on reload |
Have you tried using this function: http://wiki.datarealms.com/LuaDocs/Held ... eReloading ? Something like this Code: function Update(self) if self:DoneReloading() then if self.ReloadTime >= 2000 then self.ReloadTime = 1000 else self.ReloadTime = 2000 end end end I have not tested this code btw. |
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