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 Call a function on reload 
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Joined: Thu Jul 17, 2014 5:44 am
Posts: 15
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Post Call a function on reload
I'm trying to make a weapon with magazines taped together, which makes every other reload faster. I'm not very familiar with Cortex Command's API, and the wiki isn't all that helpful. This was the best I could do, but I'm pretty sure I'm doing it wrong:

Code:
function Update(self)
   if self:IsReloading() then
      stuff
   end
end


Fri Oct 30, 2015 9:57 pm
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Joined: Tue Oct 20, 2015 2:56 am
Posts: 62
Location: Under a bridge.
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Post Re: Call a function on reload
Couldn't you just edit the reload time and clip of a gun? Or am I misunderstanding.


Fri Oct 30, 2015 10:13 pm
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Joined: Thu Jul 17, 2014 5:44 am
Posts: 15
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Post Re: Call a function on reload
I want the reloading to go something like this: fast (flipping taped magazines and loading second one) - slow (both mags are empty now) - fast - slow - fast - slow, ad infinitum. If you don't understand what I mean, I'm referring to "jungle style" (taped or clipped together) magazines.


Fri Oct 30, 2015 10:58 pm
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Joined: Thu Jul 17, 2014 5:44 am
Posts: 15
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Post Re: Call a function on reload
Bump


Mon Nov 02, 2015 6:20 am
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Call a function on reload
Have you tried using this function: http://wiki.datarealms.com/LuaDocs/Held ... eReloading ?

Something like this
Code:
function Update(self)
   if self:DoneReloading() then
      if self.ReloadTime >= 2000 then
        self.ReloadTime = 1000
      else
        self.ReloadTime = 2000
      end
   end
end


I have not tested this code btw.


Tue Nov 03, 2015 9:43 am
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