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[ 5 posts ] |
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icebird1942
Joined: Mon Mar 12, 2012 11:58 pm Posts: 5
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Custom Activities help
I want to add fog of war to some activities like Brain Vs. Brain. I have a copied version of B v B and I don't know where to put it. I found the code from the Endless Skirmish Fog, but I don't know where to put the code in my new one. In CC it says end expected near <aoc> (not that, just a rough memory of what it was). How do I add fog of war the the activity?
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Sat Dec 15, 2012 7:26 pm |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Re: Custom Activities help
There is probably an 'end' missing somewhere. Try copying this code (from endless skirmish): Code: -- Add fog if not self.Fog then self.Fog = true -- only run once for player = Activity.PLAYER_1, Activity.MAXPLAYERCOUNT - 1 do if self:PlayerActive(player) and self:PlayerHuman(player) then SceneMan:MakeAllUnseen(Vector(25, 25), self:GetTeamOfPlayer(player)) end end if self.CPUTeam ~= Activity.NOTEAM then SceneMan:MakeAllUnseen(Vector(65, 65), self.CPUTeam) end for Act in MovableMan.AddedActors do if Act.ClassName ~= "ADoor" then for ang = 0, math.pi*2, 0.15 do SceneMan:CastSeeRay(Act.Team, Act.EyePos, Vector(30+FrameMan.PlayerScreenWidth*0.5, 0):RadRotate(ang), Vector(), 1, 5) end end end for Act in MovableMan.Actors do if Act.ClassName ~= "ADoor" then for ang = 0, math.pi*2, 0.15 do SceneMan:CastSeeRay(Act.Team, Act.EyePos, Vector(30+FrameMan.PlayerScreenWidth*0.5, 0):RadRotate(ang), Vector(), 1, 5) end end end end
And add it below this line in BvsB: Code: if self.ActivityState ~= Activity.OVER and self.ActivityState ~= Activity.EDITING then
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Sun Dec 16, 2012 10:57 am |
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Anthonyhorror
Joined: Thu Dec 27, 2012 10:43 am Posts: 3
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Re: Custom Activities help
I recently did something similar but wanted to also add fog of war during the build mode before you start by also calling a surface scan, but I still have yet found out how to call that. Any help?
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Thu Dec 27, 2012 11:41 am |
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Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
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Re: Custom Activities help
You can just move the "Add fog" part from UpdateActivity to StartActivity and add this code: Code: for x = 0, SceneMan.SceneWidth, 25 do for team = 0, 4 do SceneMan:CastSeeRay(team, Vector(x, 0), Vector(0, SceneMan.SceneHeight), Vector(), 1, 5) end end
It will do a scan similar to the meta-game, but instantaneously instead of a slow sweep.
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Tue Jan 01, 2013 12:56 pm |
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Anthonyhorror
Joined: Thu Dec 27, 2012 10:43 am Posts: 3
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Re: Custom Activities help
Thank you so much, this has worked very well, even better then it taking time like a scan.
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Wed Jan 02, 2013 12:47 pm |
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