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Pie slices for AHumans (SOLVED) http://45.55.195.193/viewtopic.php?f=73&t=32072 |
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Author: | 4zK [ Tue Nov 06, 2012 11:16 pm ] |
Post subject: | Pie slices for AHumans (SOLVED) |
Is this possible? I am aware that ACrabs can have ones, such as the Blast Runner. Stupid actor caused the crash, not the pie script. |
Author: | Bad Boy [ Wed Nov 07, 2012 3:05 am ] |
Post subject: | Re: Pie slices for AHumans |
Yeah, I've had no problems with it, something like the following works just fine. Code: AddActor = AHuman PresetName = Basic Actor AddToGroup = Actors ... AddPieSlice = Slice Description = Slice Direction = 1 Icon = Icon PresetName = Control Icon FrameCount = 2 BitmapFile = ContentFile FilePath = Place.rte/Devices/Images/IconRepair.bmp ScriptPath = Place.rte/Devices/Script.lua FunctionName = PieScript AddAttachable = Attachable ... |
Author: | 4zK [ Wed Nov 07, 2012 5:34 pm ] |
Post subject: | Re: Pie slices for AHumans |
Also, I find it creepy as hell that the pie icon I use goes with the exact same name. EDIT: Apparently it's something else in the actor that causes it. I have absolutely no idea what, though. EDIT2: Well, at least I got the script working perfectly now. |
Author: | Bad Boy [ Thu Nov 08, 2012 5:43 am ] |
Post subject: | Re: Pie slices for AHumans |
4zK wrote: |
Author: | 4zK [ Thu Nov 08, 2012 1:50 pm ] |
Post subject: | Re: Pie slices for AHumans |
IconRepair.bmp. But anyway, I solved the issue, it's working just as intended now. For some strange reason the game didn't report about a not-found BG leg before loading, and decided to crash on me when the actor was deployed. |
Author: | Bad Boy [ Fri Nov 09, 2012 1:53 am ] |
Post subject: | Re: Pie slices for AHumans (SOLVED) |
Glad to hear it, it's a shame the error reporting for ini is so nonspecific at times. |
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