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Transferring Inventory http://45.55.195.193/viewtopic.php?f=73&t=31975 |
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Author: | weegee [ Sun Oct 21, 2012 2:57 pm ] |
Post subject: | Re: Transferring Inventory |
You can try this function to get inventory and clear it in source actor, and transfering items to another actor is trivial I guess Code: ----------------------------------------------------------------------------------------- -- Get table with inventory of actor, inventory cleared as a result ----------------------------------------------------------------------------------------- function CF_GetInventory(actor) --print("GetInventory") local inventory = {} local classes = {} if MovableMan:IsActor(actor) then if actor.ClassName == "AHuman" then local human = ToAHuman(actor); if human ~= nil then if human.EquippedItem ~= nil then inventory[#inventory + 1] = human.EquippedItem.PresetName; classes[#classes + 1] = human.EquippedItem.ClassName; end human:UnequipBGArm() end end if not actor:IsInventoryEmpty() then local enough = false; while not enough do local weap = nil; weap = actor:SwapNextInventory(weap, true); if weap == nil then enough = true; else inventory[#inventory + 1] = weap.PresetName; classes[#classes + 1] = weap.ClassName; end end end else --print("Actor: ") --print(actor); end return inventory, classes; end |
Author: | weegee [ Sun Oct 21, 2012 4:37 pm ] |
Post subject: | Re: Transferring Inventory |
You can send me what you're making and I can try to put everything together if it looks too hard. |
Author: | weegee [ Sun Oct 21, 2012 6:55 pm ] |
Post subject: | Re: Transferring Inventory |
Transfering script will look like this: Code: local presets, classes = CF_GetInventory(source_actor) for i = 1, #presets do local itm; if classes[i] == "HDFirearm" then itm = CreateHDFirearm(presets[i]) elseif classes[i] == "TDExplosive" then itm = CreateTDExplosive(presets[i]) elseif classes[i] == "HeldDevice" then itm = CreateHeldDevice(presets[i]) end if itm ~= nil then dest_actor:AddInventoryItem(itm) end end |
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