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| Fleeing AI http://45.55.195.193/viewtopic.php?f=73&t=31484 | Page 1 of 1 | 
| Author: | Djinn [ Tue Jul 24, 2012 6:59 pm ] | 
| Post subject: | Fleeing AI | 
| Simple enough - Is there a way to make actors flee from enemies rather than walking towards them? | |
| Author: | xenoargh [ Tue Jul 24, 2012 7:02 pm ] | 
| Post subject: | Re: Fleeing AI | 
| Sure- give them a pathfinding order that takes them to a point that's further away from the enemy. Look at the pathfinding code in HumanBehaviors. | |
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