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Fleeing AI
http://45.55.195.193/viewtopic.php?f=73&t=31484
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Author:  Djinn [ Tue Jul 24, 2012 6:59 pm ]
Post subject:  Fleeing AI

Simple enough - Is there a way to make actors flee from enemies rather than walking towards them?

Author:  xenoargh [ Tue Jul 24, 2012 7:02 pm ]
Post subject:  Re: Fleeing AI

Sure- give them a pathfinding order that takes them to a point that's further away from the enemy. Look at the pathfinding code in HumanBehaviors.

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