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Fleeing AI http://45.55.195.193/viewtopic.php?f=73&t=31484 |
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Author: | Djinn [ Tue Jul 24, 2012 6:59 pm ] |
Post subject: | Fleeing AI |
Simple enough - Is there a way to make actors flee from enemies rather than walking towards them? |
Author: | xenoargh [ Tue Jul 24, 2012 7:02 pm ] |
Post subject: | Re: Fleeing AI |
Sure- give them a pathfinding order that takes them to a point that's further away from the enemy. Look at the pathfinding code in HumanBehaviors. |
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