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 Multiple weapon attachments 
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Joined: Mon Dec 27, 2010 3:45 am
Posts: 33
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Post Multiple weapon attachments
Hi, I am making a weapon which is actually 2 weapons in one but I can't find out how to change RateOfFire and FireSound in this script, which is basically a copy of a vanilla Coalition grenade launcher. It switches between a shotgun and an SMG but when I switch to SMG mode it has the magazine of an SMG but the sound and fire rate of a shotgun.

What should I add into the script to change this?

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Wed Jul 18, 2012 11:47 pm
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Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
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Post Re: Multiple weapon attachments
As far as I'm concerned, it's impossible to change the rate of fire through lua, same with the fire sound.

You've got two workaround options though.

Make two separate weapons and replace one another when switching fire modes.

or

Having firing the weapon and emitting the bullets and firing sounds all through lua.


Thu Jul 19, 2012 1:08 am
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Joined: Mon Dec 27, 2010 3:45 am
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Post Re: Multiple weapon attachments
Coops wrote:
As far as I'm concerned, it's impossible to change the rate of fire through lua, same with the fire sound.

You've got two workaround options though.

Make two separate weapons and replace one another when switching fire modes.

or

Having firing the weapon and emitting the bullets and firing sounds all through lua.


Okay thanks, I reckon I'll go with the first option.


Thu Jul 19, 2012 1:15 am
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Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
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Post Re: Multiple weapon attachments
It's probably too late, now that you've probably worked based on misinformation for three days, but anyways...

You can very easily change rate of fire with Lua.
gun.RateOfFire = whatever should work.

Changing the firing sound directly can't be done, but you can use the script-spawned-emitter workaround.


Sat Jul 21, 2012 6:20 am
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Joined: Mon Dec 27, 2010 3:45 am
Posts: 33
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Post Re: Multiple weapon attachments
Azukki wrote:
It's probably too late, now that you've probably worked based on misinformation for three days, but anyways...

You can very easily change rate of fire with Lua.
gun.RateOfFire = whatever should work.

Changing the firing sound directly can't be done, but you can use the script-spawned-emitter workaround.


Well thanks then, it's fine because I haven't done it because I haven't been working on my mod as much as before recently.


Sat Jul 21, 2012 12:00 pm
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