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Changing Buyability (solved) http://45.55.195.193/viewtopic.php?f=73&t=31297 |
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Author: | BrainChild [ Thu Jun 21, 2012 3:22 pm ] |
Post subject: | Changing Buyability (solved) |
I want to know if you can change if something is buyable with Lua I have never programmed with Lua before but I have read a few things on the forum and I have gone through the wiki a bit, I have read Cricket's tutorial. Code: -- I want this to run as soon as jou buy the item function Create(self) -- Cricket's Tutorial said thing.GetsHitByMOs = False so I assume this works aswell thing.Buyable = 0 end So that should technically change the item you bought to not be buyable anymore? if not can I do it? And also how do I make something unbuyable but at the same time something else buyable? If that is even possible. Thanks in advance |
Author: | TheLastBanana [ Thu Jun 21, 2012 5:10 pm ] |
Post subject: | Re: Changing Buyability |
The only way to access whether an object is buyable is through SceneObject.IsBuyable, but as you can see, that's a read-only property. Unfortunately, that means you can't change whether something is buyable using Lua. |
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