Data Realms Fan Forums
http://45.55.195.193/

activity:SetLandingZone()
http://45.55.195.193/viewtopic.php?f=73&t=31119
Page 1 of 1

Author:  findude [ Tue Jun 05, 2012 3:24 pm ]
Post subject:  activity:SetLandingZone()

It doesn't seem to exist to my scripts, yet the activity scripts work just fine. What is this black magic?

Author:  TheLastBanana [ Tue Jun 05, 2012 11:25 pm ]
Post subject:  Re: activity:SetLandingZone()

How are you calling it?

Author:  findude [ Tue Jun 05, 2012 11:50 pm ]
Post subject:  Re: activity:SetLandingZone()

The usual way you call member functions...?

Code:
- RTE Lua Console -
See the Data Realms Wiki for commands:
http://www.datarealms.com/wiki/
-------------------------------------
SYSTEM: Scene "Tutorial Bunker" was loaded
SYSTEM: Activity "Tutorial Mission" was successfully started
ActivityMan:GetActivity():SetLandingZone(Vector(SceneMan.SceneWidth,0),Activity.TEAM_1)
ERROR: [string "ActivityMan:GetActivity():SetLandingZone(Ve..."]:1: attempt to call method 'SetLandingZone' (a nil value)
ConsoleMan:SaveAllText("Log.txt")


Same thing if I do it from an object script.

Author:  TheLastBanana [ Wed Jun 06, 2012 12:06 am ]
Post subject:  Re: activity:SetLandingZone()

Just double-checking, I've gotten caught with a stupid mistake in calling many times before.
That's really odd. I think I remember encountering something like this before, too. I'm currently trying to get Data to upload the Activity-related Lua documentation to the wiki (for some reason, the automated script seems to be missing them), so maybe that'll help clear it up.

Author:  findude [ Wed Jun 13, 2012 8:36 am ]
Post subject:  Re: activity:SetLandingZone()

Another similar issue:
Code:
local act = ActivityMan:GetActivity()
act:SetOverridePurchaseList(rte.OffensiveLoadouts[math.ceil(math.random() * #rte.OffensiveLoadouts)], self.OwnerPlayer);

Console claims no such function exists.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/