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Weapon Handedness? http://45.55.195.193/viewtopic.php?f=73&t=30628 |
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Author: | Arcalane [ Tue Mar 06, 2012 6:32 pm ] |
Post subject: | Weapon Handedness? |
I know there are variables for a weapon's handedness (ie, whether it requires one or two hands), but is it possible to change the value using a simple script, or are they read-only values? |
Author: | Duh102 [ Wed Mar 07, 2012 5:01 pm ] |
Post subject: | Re: Weapon Handedness? |
I believe it is read-only, though I also believe that a one-handed weapon will be grasped by both hands if it is the only thing in the actor's hands. I could very well be wrong on both accounts. |
Author: | Arcalane [ Wed Mar 07, 2012 9:52 pm ] |
Post subject: | Re: Weapon Handedness? |
I'm pretty sure you're right on the latter - set a weapon to have a very high NoSupportFactor or whatever, then use it with a shield, and your accuracy should drop immensely compared to wielding it without the shield. As for the former, I'm not sure - can't really test it myself since I don't know enough Lua to try. Ideally, I'd want to be able to toggle a weapon between single/both hand wielding using a pie menu option. |
Author: | findude [ Fri Mar 09, 2012 1:18 pm ] |
Post subject: | Re: Weapon Handedness? |
According to the wiki, it's only accessible with a getter function HeldDevice:IsOneHanded() Your only option is hacky replacing of the weapon with a different one. |
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