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Script for Spawning Actors? http://45.55.195.193/viewtopic.php?f=73&t=30582 |
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Author: | ryry1237 [ Sun Mar 04, 2012 2:52 am ] |
Post subject: | Script for Spawning Actors? |
I've looked at some of the actor spawning mods such as the nano assembler factory as well as in game actor spawners such as the zombie spawning devices, but I can't seem to make my own actor spawning device. The basic code I have for now is this: Code: function Update(self) local spawnactor = CreateAHuman("Soldier Heavy") spawnactor.Pos = self.Pos MovableMan:AddActor(spawnactor); end Is there something wrong with the code I'm using to spawn actors? |
Author: | CaveCricket48 [ Mon Mar 05, 2012 1:39 am ] |
Post subject: | Re: Script for Spawning Actors? |
Looks like it should work to me, but there isn't any team or AI definition for the actors. |
Author: | Whydoch [ Tue Mar 06, 2012 1:15 am ] |
Post subject: | Re: Script for Spawning Actors? |
You should look at Grif's ABomb stuff for an idea. |
Author: | CaveCricket48 [ Wed Mar 07, 2012 5:45 am ] |
Post subject: | Re: Script for Spawning Actors? |
If I recall correctly, Grif's ABomb does not use lua. |
Author: | Grif [ Sat Apr 28, 2012 2:24 am ] |
Post subject: | Re: Script for Spawning Actors? |
this is correct so I would recommend not taking a look at it, actually |
Author: | Asklar [ Sat Apr 28, 2012 4:48 am ] |
Post subject: | Re: Script for Spawning Actors? |
Also, that would create actors indefinately and very quickly. You should put some ifs in there. |
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