Data Realms Fan Forums
http://45.55.195.193/

Simulating sharp-aim
http://45.55.195.193/viewtopic.php?f=73&t=26446
Page 1 of 1

Author:  Asklar [ Mon Nov 21, 2011 4:01 am ]
Post subject:  Simulating sharp-aim

Well, in my gunship project, I made a gatling gun which is an attachable on an ACRocket. Everything works fine except for the fact that I can't make it sharp-aim.

How can I move the camera like if I was sharp-aiming with this?

Author:  Abdul Alhazred [ Mon Nov 21, 2011 4:01 pm ]
Post subject:  Re: Simulating sharp-aim

You can set the Actor's ViewPoint to get a SharpAim effect.
Code:
self.ViewPoint = self.Pos + Vector(100,0):RadRotate(AimAngle)

Author:  trotskygrad [ Mon Nov 21, 2011 4:45 pm ]
Post subject:  Re: Simulating sharp-aim

Abdul Alhazred wrote:
You can set the Actor's ViewPoint to get a SharpAim effect.
Code:
self.ViewPoint = self.Pos + Vector(100,0):RadRotate(AimAngle)

would this create the accuracy effect of a sharpaim though?

Author:  Lizardheim [ Mon Nov 21, 2011 5:47 pm ]
Post subject:  Re: Simulating sharp-aim

Nah it'd only move the camera. To make the aim more accurate you'd have to adjust the spread of the emitter.

Author:  Asklar [ Mon Nov 21, 2011 7:45 pm ]
Post subject:  Re: Simulating sharp-aim

So it was easy.


Thanks for the help!

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/