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Pixel "Death Field" http://45.55.195.193/viewtopic.php?f=73&t=26137 |
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Author: | Asklar [ Mon Nov 07, 2011 5:13 am ] |
Post subject: | Pixel "Death Field" |
If I spawn a pixel with a gun, and I attach this script Code: function Create(self) self.StartX = self.Pos.X self.StartY = self.Pos.Y self.KeepVel = Vector(self.Vel.X,self.Vel.Y) end function Update(self) self.Pos = Vector(self.StartX,self.StartY) self.Vel = Vector(self.KeepVel.X,self.KeepVel.Y) end to it, it wouldn't move but it would keep it's velocity, right? Which means that even if it's not moving, it still has force, so if something runs at it, it will be damaged by the pixel? |
Author: | CaveCricket48 [ Mon Nov 07, 2011 3:40 pm ] |
Post subject: | Re: Pixel "Death Field" |
Yep. |
Author: | Asklar [ Mon Nov 07, 2011 7:58 pm ] |
Post subject: | Re: Pixel "Death Field" |
So I can create a wall of pixels that will kill everyone without being as laggy as putting Code: function Update(self) for actor in MovableMan.Actors do [Finding actors chunk] ToActor(actor):GibThis() end instead? |
Author: | Asklar [ Tue Nov 08, 2011 1:43 am ] |
Post subject: | Re: Pixel "Death Field" |
I see the future. I see... A blending machine... |
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