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Frameman:Setscreentext bad arguments?
http://45.55.195.193/viewtopic.php?f=73&t=25998
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Author:  Squeegy Mackpy [ Thu Oct 27, 2011 1:55 pm ]
Post subject:  Frameman:Setscreentext bad arguments?

I'm sure I'm doing something simple and stupid here.

I needed to display a message, so I copied the line
Code:
FrameMan:SetScreenText("Your brain has been lost!", player, 0, -1, false)

and pasted it elsewhere inside a triggered event, and all I changed was the string.
Code:
FrameMan:SetScreenText("Deployer touching down!", player, 0, -1, false)

I get an error when the trigger is activated saying:

Image

Author:  Roast Veg [ Thu Oct 27, 2011 3:24 pm ]
Post subject:  Re: Frameman:Setscreentext bad arguments?

It seems to be suggesting that the string "player" is nil. what should it be equal to?

Author:  Squeegy Mackpy [ Fri Oct 28, 2011 3:54 pm ]
Post subject:  Re: Frameman:Setscreentext bad arguments?

Fixed now, realised I never actually set player to anything.

Author:  Squeegy Mackpy [ Sat Oct 29, 2011 4:38 pm ]
Post subject:  Re: Frameman:Setscreentext bad arguments?

I have another issue, and I don't think its really worth a second thread. This one I have no Idea what's wrong. The text only appears for what appears to be a single frame when it should be 5 seconds.

Code:
FrameMan:SetScreenText("Drop Cradles! Incoming!", Activity.PLAYER_1, 400, 5000, false)

Author:  Squeegy Mackpy [ Thu Dec 08, 2011 5:54 am ]
Post subject:  Re: Frameman:Setscreentext bad arguments?

I'd hate to make a triple post, but its been a few months and I've finally resumed work on this and im being held back by this issue in particular. Any help? :(

Author:  Roast Veg [ Thu Dec 08, 2011 5:48 pm ]
Post subject:  Re: Frameman:Setscreentext bad arguments?

Try using a timer instead.

Author:  Squeegy Mackpy [ Thu Dec 15, 2011 8:29 am ]
Post subject:  Re: Frameman:Setscreentext bad arguments?

Things like this will soon become obvious to me. It works now, all I had to do was Self:ResetMessageTimer().

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