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UpperBodyState http://45.55.195.193/viewtopic.php?f=73&t=25875 |
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Author: | Asklar [ Sun Oct 16, 2011 6:21 am ] |
Post subject: | UpperBodyState |
I read this, and I figured out this is what I need so, how do I use it? I tried self.parent:GetController():UpperBodyState(THROWING_PREP) and self.parent:UpperBodyState(THROWING_PREP), but it just won't work. Halp? |
Author: | Grif [ Sun Oct 16, 2011 7:35 am ] |
Post subject: | Re: UpperBodyState |
I believe those are internal to the AI coding, rather than intrinsic engine variables. |
Author: | Asklar [ Sun Oct 16, 2011 7:38 am ] |
Post subject: | Re: UpperBodyState |
And that means? |
Author: | Mehman [ Sun Oct 16, 2011 2:28 pm ] |
Post subject: | Re: UpperBodyState |
Asklar wrote: I read this, and I figured out this is what I need so, how do I use it? I tried self.parent:GetController():UpperBodyState(THROWING_PREP) and self.parent:UpperBodyState(THROWING_PREP), but it just won't work. Halp? either self.parent.UpperBodyState = 6 or ToAHuman(self.parent).UpperBodyState = 6 should work, exept if this is read only. |
Author: | Asklar [ Sun Oct 16, 2011 7:29 pm ] |
Post subject: | Re: UpperBodyState |
Nonono, I'm not trying to change it, I'm trying to see if the actor is charging to throw the grenade. |
Author: | TheLastBanana [ Sun Oct 16, 2011 8:23 pm ] |
Post subject: | Re: UpperBodyState |
The AI Lua script uses those, and nothing else. The only way to determine its value is access it through hacky methods. I don't recall specifically how to do it, but I believe Kyred had a thread about it a while back. |
Author: | Asklar [ Sun Oct 16, 2011 8:37 pm ] |
Post subject: | Re: UpperBodyState |
Uh, I hate kacy workarounds. I'll look into them. |
Author: | Mehman [ Sun Oct 16, 2011 8:41 pm ] |
Post subject: | Re: UpperBodyState |
You may be able to access it using the AHumans metatable. |
Author: | Asklar [ Sun Oct 16, 2011 8:46 pm ] |
Post subject: | Re: UpperBodyState |
And how would I do that? And TLB, I found this, which lead me to this, but after reading it I suppose it's not possible, but I've got to test it. |
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