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Arms and legs
http://45.55.195.193/viewtopic.php?f=73&t=25465
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Author:  Asklar [ Fri Sep 09, 2011 7:11 pm ]
Post subject:  Arms and legs

Now that accesing attachables with lua is easier, and we have also more functions and thingies, I was wondering, is it possible to detach the arms/legs from the torso with lua?
And another doubt I had is, can I "freeze" the legs or arms of a target making them staying at the same frame for a period of time with lua?

Thanks!

Author:  akblabla [ Thu Aug 02, 2012 7:18 pm ]
Post subject:  Re: Arms and legs

Yes and yes

use the function Detach like this

Code:
if self.Leg ~= nil and self.Leg.ID ~= 255 then
  self.Leg:Detach()
end


And for the other just use

Code:
self.Status = 2


He may collapse in place, but other than that, it should work.

Author:  Asklar [ Thu Aug 02, 2012 10:42 pm ]
Post subject:  Re: Arms and legs

Wow, you only took like, 1 year to answer! =P

I had forgot I had this idea, so I'm gonna troll around for a while with this. Thanks!

Author:  akblabla [ Fri Aug 03, 2012 6:40 am ]
Post subject:  Re: Arms and legs

Asklar wrote:
Wow, you only took like, 1 year to answer! =P

I had forgot I had this idea, so I'm gonna troll around for a while with this. Thanks!


Ha, I just looked through the unanswered posts, and I didn't realize it was that old :P

Author:  TND [ Wed Aug 08, 2012 9:04 pm ]
Post subject:  Re: Arms and legs

Meganercro. xD

akblabla, could you explain what it means if the ID is 255? I'm having issues related to it.

Edit: Nevermind, problem solved!

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