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Burst fire and alt ammo http://45.55.195.193/viewtopic.php?f=73&t=25370 |
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Author: | SnowMonster20 [ Wed Aug 31, 2011 7:29 am ] |
Post subject: | Burst fire and alt ammo |
ok I made me a gun that has two types of ammo using Crickets script. Then I tried to add the Vanilla script for burst fire to the alternate gun. Problem is no matter what I have tried it only does one of the scripts. It fires in burst but then wont switch back to the main when I select Gold Dig OR it switches but fires full auto. It is always one or the other never both. I have tried putting two scripts in the .ini but it seems to choose one at random I have tried adding the burst fire to the switch ammo script itself but it only does whichever script is first. Am I just adding it wrong or what can i do to fix this? Thank you |
Author: | Roast Veg [ Wed Aug 31, 2011 12:46 pm ] |
Post subject: | Re: Burst fire and alt ammo |
Scratch that, I forgot he updated it. |
Author: | Gotcha! [ Wed Aug 31, 2011 1:49 pm ] |
Post subject: | Re: Burst fire and alt ammo |
You can't attach two scriptpaths to one entity I'm afraid. ![]() Also, you'll need to add all Create(Self) bits under the Create(Self) section and all the Update(Self) bits need to go in the Update(Self) section. So you can't have more than 1 Update(Self) section. (It's what I found out anyway. Please correct me if I am wrong.) If you look at the last downloadable unitec version, the alternate .lua files have been edited, merging the burst fire bit with the gun changing bit. Feel free to use them. ![]() Yay! I helped with lua! Sort of... >_> I am really clualess, but if you need help merging lua scripts then I can at least help you with that. Feel free to pm them to me. ![]() |
Author: | SnowMonster20 [ Thu Sep 01, 2011 1:01 am ] |
Post subject: | Re: Burst fire and alt ammo |
ok ill take a look and try your stuff ![]() Also sorry but Im a Luatard too so I haven't really got a clue of what your talking about. |
Author: | Azukki [ Sat Sep 03, 2011 1:20 am ] |
Post subject: | Re: Burst fire and alt ammo |
It looks like we'll have pie menu slices available for modding before long, [see: drl twitter & mod contest thread] so you might want to hold off on putting a lot of effort into either of those features until that's been implemented, so you can have an easier control method for those features in the first place. |
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