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Coalition guy spawns wit dummy weapons, how to fix? http://45.55.195.193/viewtopic.php?f=73&t=25226 |
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Author: | Gotcha! [ Thu Aug 18, 2011 5:43 pm ] |
Post subject: | Coalition guy spawns wit dummy weapons, how to fix? |
Hello, A simple question, but I am even more simple so I can't figure it out. This line (taken from an activity lua file) contains coalition weapons: Code: self.WList = { "Grenade Launcher", "Sniper Rifle", "Heavy Sniper Rifle", "Gatling Gun", "Flamer", "Napalm Flamer", "Spike Launcher", "Flak Cannon", "Auto Pistol", "Shotgun", "Auto Shotgun", "Mauler Shotgun", "Rocket Launcher" } But since dummies also have a Grenade Launcher, Sniper Rifle etc. the Coalition get spawned with those. How would I tell the lua file to pick the guns from Coalition.rte at all times? |
Author: | Abdul Alhazred [ Thu Aug 18, 2011 6:40 pm ] |
Post subject: | Re: Coalition guy spawns wit dummy weapons, how to fix? |
Replace "WeaponName" with "Coalition.rte/WeaponName". |
Author: | findude [ Thu Aug 18, 2011 7:01 pm ] |
Post subject: | Re: Coalition guy spawns wit dummy weapons, how to fix? |
Do the create functions still have the second parameter for a module? |
Author: | Gotcha! [ Thu Aug 18, 2011 7:05 pm ] |
Post subject: | Re: Coalition guy spawns wit dummy weapons, how to fix? |
Gawd, I really should have figured this one out myself. >_< Thanks, I will build you a statue someday. |
Author: | Aspect [ Fri Aug 26, 2011 7:52 pm ] |
Post subject: | Re: Coalition guy spawns wit dummy weapons, how to fix? |
findude wrote: Do the create functions still have the second parameter for a module? yes, example: actor:AddInventoryItem(CreateHDFirearm("Heavy Pistol","Coalition.rte")); |
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